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[Minigame] Interactive Spell: Blade Assault

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Jul 13, 2009
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Imagine an Omnislash, that could go on as long as you can time each slashes perfectly?

BladeAssault.png


Blade Assault is a variance of Omnislash, branching out from one of my originals "Three Chances of Death" requested by generalthor, that is INTERACTIVE. Meaning it requires active input from the player throughout the duration of the spell, for it to be an effective spell.

What happens is just a familiar Omnislash. But what happens is that when the hero glows, or the floating text shows, then in between you have to press the F(n) or select that caster, else the next slash will not chain and end the spell.

I wanted to add a feature that each succeeding slash will subtract 0.05 from window time, to a max of -0.3 s. But maybe later

I posted it here, because the spells section demands MUI, and this is not MUI. I guess that is it, please comment of what you think of the spell.
 

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