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[Spell] Intelligence increasing spells

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Your spells need to be scripted. If you don't know what that means, your out of luck.
And if you do then, set whatever value +/* damage/duration/aoe
Like this.
  • Nova
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to Nova
    • Actions
      • Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at (Position of (Triggering unit)), dealing (10.00 x (Real((Intelligence of (Triggering unit) (Include bonuses))))) damage of attack type Magic and damage type Normal
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
Anyone know how i can make my spells increase with intelligence?:eekani:

only way if u make trigger spells (based on channel-example http://www.youtube.com/watch?v=LTElx6fQOK8)

or just u could boost if u make a trigger for every ability what u use like adding aditional damage like this
  • flamestrike additional damage
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Flame Strike
    • Actions
      • Set loc = (Target point of ability being cast)
      • Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 500.00 at loc, dealing ((Real((Intelligence of (Triggering unit) (Include bonuses)))) x 5.00) damage of attack type Spells and damage type Normal
      • Custom script: call RemoveLocation (udg_loc)
ups i was slower.

whatever best way if u do the ability urself instead useing default abilities if u want customize the damage to be dynamic damage
 
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