In my map I am changing how the INT attribute works. Instead of adding mana and mana regeneration, all heroes will always have 100 mana and 5 mana regeneration. I want INT to add to spell damage and 1 mana regeneration per 50. So obviously I change the constant for mana regeneration to 0.02, and give all heroes 5 mana regeneration. But for spells I was wondering if there is an precedent map which does this.
If all my spells are fully triggered damage I think it is possible. Like the ranks of the spell have base damage, such as 100/150/200/250 base damage plus an amount based on INT.
So is there any map where this has been done before and if it isn't possible can someone explain why?
If all my spells are fully triggered damage I think it is possible. Like the ranks of the spell have base damage, such as 100/150/200/250 base damage plus an amount based on INT.
So is there any map where this has been done before and if it isn't possible can someone explain why?