Here's a blank map's loading order from 1.31.1
code
JASS:Copy
// from MAIN function
function PreloadFiles takes nothing returns nothing
call Preload( "war3map.w3i" )
call Preload( "scripts\\common.j" )
call Preload( "scripts\\blizzard.j" )
call Preload( "war3map.j" )
call Preload( "war3map.w3e" )
call Preload( "war3map.wpm" )
call Preload( "war3map.doo" )
call Preload( "war3map.wts" )
call Preload( "UI\\Glues\\Loading\\LoadBar\\LoadBar.mdx" )
call Preload( "UI\\Glues\\Loading\\LoadBar\\Loading-BarBorder.blp" )
call Preload( "Textures\\Loading-BarBackground.blp" )
call Preload( "Textures\\Loading-BarGlass.blp" )
call Preload( "UI\\Glues\\Loading\\LoadBar\\Loading-BarFill.blp" )
call Preload( "Textures\\Loading-BarGlow.blp" )
call Preload( "UI\\Widgets\\Glues\\Loading-NameBackground.blp" )
call Preload( "UI\\Glues\\Loading\\Multiplayer\\Load-Multiplayer-Random.mdx" )
call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-BotLeft.blp" )
call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-Random-BotRight.blp" )
call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-Random-TopRight.blp" )
call Preload( "UI\\Glues\\Loading\\Multiplayer\\Loading-TopLeft.blp" )
call Preload( "war3mapMap.blp" )
call Preload( "war3map.mmp" )
call Preload( "UI\\MiniMap\\MinimapIcon\\MinimapIconGold.blp" )
call Preload( "UI\\MiniMap\\MinimapIcon\\MinimapIconNeutralBuilding.blp" )
call Preload( "UI\\MiniMap\\MinimapIcon\\MinimapIconStartLoc.blp" )
call Preload( "UI\\Minimap\\MinimapIconCreepLoc.blp" )
call Preload( "UI\\Minimap\\MinimapIconCreepLoc2.blp" )
call Preload( "Doodads\\Doodads.slk" )
call Preload( "Units\\DestructableData.slk" )
call Preload( "TerrainArt\\LordaeronSummer\\Lords_Dirt.blp" )
call Preload( "TerrainArt\\LordaeronSummer\\Lords_DirtRough.blp" )
call Preload( "TerrainArt\\LordaeronSummer\\Lords_DirtGrass.blp" )
call Preload( "TerrainArt\\LordaeronSummer\\Lords_Rock.blp" )
call Preload( "TerrainArt\\LordaeronSummer\\Lords_Grass.blp" )
call Preload( "TerrainArt\\LordaeronSummer\\Lords_GrassDark.blp" )
call Preload( "TerrainArt\\Blight\\Lords_Blight.blp" )
call Preload( "war3map.shd" )
call Preload( "Units\\MiscGame.txt" )
call Preload( "Units\\DestructableMetaData.slk" )
call Preload( "Units\\UpgradeMetaData.slk" )
call Preload( "Units\\UpgradeData.slk" )
call Preload( "Units\\AbilityMetaData.slk" )
call Preload( "Units\\AbilityData.slk" )
call Preload( "Units\\AbilityBuffMetaData.slk" )
call Preload( "Units\\AbilityBuffData.slk" )
call Preload( "Units\\UnitMetaData.slk" )
call Preload( "Units\\UnitUI.slk" )
call Preload( "Units\\UnitData.slk" )
call Preload( "Units\\UnitBalance.slk" )
call Preload( "Units\\UnitAbilities.slk" )
call Preload( "Units\\UnitWeapons.slk" )
call Preload( "Units\\ItemData.slk" )
call Preload( "Units\\CampaignUnitStrings.txt" )
call Preload( "Units\\HumanUnitStrings.txt" )
call Preload( "Units\\NeutralUnitStrings.txt" )
call Preload( "Units\\NightElfUnitStrings.txt" )
call Preload( "Units\\OrcUnitStrings.txt" )
call Preload( "Units\\UndeadUnitStrings.txt" )
call Preload( "Units\\UnitGlobalStrings.txt" )
call Preload( "Units\\CampaignUnitFunc.txt" )
call Preload( "Units\\HumanUnitFunc.txt" )
call Preload( "Units\\NeutralUnitFunc.txt" )
call Preload( "Units\\NightElfUnitFunc.txt" )
call Preload( "Units\\OrcUnitFunc.txt" )
call Preload( "Units\\UndeadUnitFunc.txt" )
call Preload( "Units\\CampaignAbilityStrings.txt" )
call Preload( "Units\\CommonAbilityStrings.txt" )
call Preload( "Units\\HumanAbilityStrings.txt" )
call Preload( "Units\\NeutralAbilityStrings.txt" )
call Preload( "Units\\NightElfAbilityStrings.txt" )
call Preload( "Units\\OrcAbilityStrings.txt" )
call Preload( "Units\\UndeadAbilityStrings.txt" )
call Preload( "Units\\ItemAbilityStrings.txt" )
call Preload( "Units\\CampaignAbilityFunc.txt" )
call Preload( "Units\\CommonAbilityFunc.txt" )
call Preload( "Units\\HumanAbilityFunc.txt" )
call Preload( "Units\\NeutralAbilityFunc.txt" )
call Preload( "Units\\NightElfAbilityFunc.txt" )
call Preload( "Units\\OrcAbilityFunc.txt" )
call Preload( "Units\\UndeadAbilityFunc.txt" )
call Preload( "Units\\ItemAbilityFunc.txt" )
call Preload( "Units\\CampaignUpgradeStrings.txt" )
call Preload( "Units\\HumanUpgradeStrings.txt" )
call Preload( "Units\\NightElfUpgradeStrings.txt" )
call Preload( "Units\\OrcUpgradeStrings.txt" )
call Preload( "Units\\UndeadUpgradeStrings.txt" )
call Preload( "Units\\NeutralUpgradeStrings.txt" )
call Preload( "Units\\CampaignUpgradeFunc.txt" )
call Preload( "Units\\HumanUpgradeFunc.txt" )
call Preload( "Units\\NightElfUpgradeFunc.txt" )
call Preload( "Units\\OrcUpgradeFunc.txt" )
call Preload( "Units\\UndeadUpgradeFunc.txt" )
call Preload( "Units\\NeutralUpgradeFunc.txt" )
call Preload( "Units\\CommandStrings.txt" )
call Preload( "Units\\ItemStrings.txt" )
call Preload( "Units\\CommandFunc.txt" )
call Preload( "Units\\ItemFunc.txt" )
call Preload( "units\\DestructableData.slk" )
call Preload( "PathTextures\\4x4Default.tga" )
call Preload( "PathTextures\\2x2Default.tga" )
call Preload( "PathTextures\\Gate1Path.tga" )
call Preload( "PathTextures\\Gate1PathDeath.tga" )
call Preload( "PathTextures\\Gate2Path.tga" )
call Preload( "PathTextures\\Gate2PathDeath.tga" )
call Preload( "PathTextures\\StoneWall1Path.tga" )
call Preload( "PathTextures\\StoneWall2Path.tga" )
call Preload( "PathTextures\\StoneWall3Path.tga" )
call Preload( "PathTextures\\StoneWall4Path.tga" )
call Preload( "PathTextures\\CityBridgeSmall0.tga" )
call Preload( "PathTextures\\CityBridgeSmall0Death.tga" )
call Preload( "PathTextures\\CityBridgeSmall45.tga" )
call Preload( "PathTextures\\CityBridgeSmall45Death.tga" )
call Preload( "PathTextures\\CityBridgeLarge0.tga" )
call Preload( "PathTextures\\CityBridgeLarge0Death.tga" )
call Preload( "PathTextures\\CityBridgeLarge45.tga" )
call Preload( "PathTextures\\CityBridgeLarge45Death.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge0.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge0Death.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge45.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge45Death.tga" )
call Preload( "PathTextures\\CityBridgeSmall90.tga" )
call Preload( "PathTextures\\CityBridgeSmall90Death.tga" )
call Preload( "PathTextures\\CityBridgeSmall135.tga" )
call Preload( "PathTextures\\CityBridgeSmall135Death.tga" )
call Preload( "PathTextures\\CityBridgeLarge90.tga" )
call Preload( "PathTextures\\CityBridgeLarge90Death.tga" )
call Preload( "PathTextures\\CityBridgeLarge135.tga" )
call Preload( "PathTextures\\CityBridgeLarge135Death.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge90.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge90Death.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge135.tga" )
call Preload( "PathTextures\\CityBridgeExtraLarge135Death.tga" )
call Preload( "PathTextures\\8x8Unflyable.tga" )
call Preload( "PathTextures\\12x12Unflyable.tga" )
call Preload( "PathTextures\\StoneCliffRamp45.tga" )
call Preload( "PathTextures\\StoneCliffRamp45Death.tga" )
call Preload( "PathTextures\\StoneCliffRamp135.tga" )
call Preload( "PathTextures\\StoneCliffRamp135Death.tga" )
call Preload( "PathTextures\\8x8Default.tga" )
call Preload( "PathTextures\\CitybridgeDestroyed.tga" )
call Preload( "PathTextures\\throne.tga" )
call Preload( "PathTextures\\throne135.tga" )
call Preload( "PathTextures\\throne45.tga" )
call Preload( "PathTextures\\CaveGate1Path.tga" )
call Preload( "PathTextures\\CaveGate1PathDeath.tga" )
call Preload( "PathTextures\\CaveGate2Path.tga" )
call Preload( "PathTextures\\CaveGate2PathDeath.tga" )
call Preload( "PathTextures\\4x4Unbuildable.tga" )
call Preload( "PathTextures\\ForceWall.tga" )
call Preload( "PathTextures\\ForceWall45.tga" )
call Preload( "PathTextures\\NagaStairsSmall0.tga" )
call Preload( "PathTextures\\NagaStairsSmall90.tga" )
call Preload( "PathTextures\\NagaStairsSmall180.tga" )
call Preload( "PathTextures\\NagaStairsSmall270.tga" )
call Preload( "PathTextures\\RoundDoor2Path.tga" )
call Preload( "PathTextures\\RoundDoor2PathDeath.tga" )
call Preload( "PathTextures\\RoundDoor1Path.tga" )
call Preload( "PathTextures\\RoundDoor1PathDeath.tga" )
call Preload( "PathTextures\\TreeBridge0Death.tga" )
call Preload( "PathTextures\\TreeBridge0.tga" )
call Preload( "PathTextures\\8x8Unbuildable.tga" )
call Preload( "PathTextures\\8x8PenPath.tga" )
call Preload( "PathTextures\\12x10Pen45Path.tga" )
call Preload( "PathTextures\\8x2Default.tga" )
call Preload( "PathTextures\\Fence45.tga" )
call Preload( "PathTextures\\16x4ElevatorBlockPath.tga" )
call Preload( "PathTextures\\16x4ElevatorBlockPathDeath.tga" )
call Preload( "PathTextures\\2x2Unflyable.tga" )
call Preload( "PathTextures\\4x4Unflyable.tga" )
call Preload( "PathTextures\\2x2Cyan.tga" )
call Preload( "PathTextures\\4x4Cyan.tga" )
call Preload( "PathTextures\\GateLarge1Path.tga" )
call Preload( "PathTextures\\GateLarge1PathDeath.tga" )
call Preload( "PathTextures\\2x2Unbuildable.tga" )
call Preload( "PathTextures\\CityBridgeExtraExtraLarge0.tga" )
call Preload( "PathTextures\\CityBridgeExtraExtraLarge0Death.tga" )
call Preload( "PathTextures\\CityBridgeExtraExtraLarge45.tga" )
call Preload( "PathTextures\\CityBridgeExtraExtraLarge45Death.tga" )
call Preload( "PathTextures\\CliffRampStraight90.tga" )
call Preload( "PathTextures\\CliffRampStraight90Death.tga" )
call Preload( "PathTextures\\CliffRampStraight180.tga" )
call Preload( "PathTextures\\CliffRampStraight180Death.tga" )
call Preload( "PathTextures\\CliffRampStraight270.tga" )
call Preload( "PathTextures\\CliffRampStraight270Death.tga" )
call Preload( "PathTextures\\CliffRampStraight0.tga" )
call Preload( "PathTextures\\CliffRampStraight0Death.tga" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenTree.blp" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenTreeBlight.blp" )
call Preload( "ReplaceableTextures\\BarrensTree\\BarrensTree.blp" )
call Preload( "ReplaceableTextures\\BarrensTree\\BarrensTreeBlight.blp" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\FelwoodTree.blp" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\FelwoodTreeBlight.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronFallTree.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronFallTreeBlight.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSummerTree.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSummerTreeBlight.blp" )
call Preload( "ReplaceableTextures\\NorthrendTree\\NorthTree.blp" )
call Preload( "ReplaceableTextures\\NorthrendTree\\NorthTreeBlight.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronWinterTree.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronWinterTreeBlight.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSnowTree.blp" )
call Preload( "ReplaceableTextures\\LordaeronTree\\LordaeronSnowTreeBlight.blp" )
call Preload( "ReplaceableTextures\\Cliff\\Cliff0.blp" )
call Preload( "ReplaceableTextures\\Cliff\\Cliff1.blp" )
call Preload( "ReplaceableTextures\\Mushroom\\MushroomTree.blp" )
call Preload( "ReplaceableTextures\\RuinsTree\\RuinsTree.blp" )
call Preload( "ReplaceableTextures\\RuinsTree\\RuinsTreeBlight.blp" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\Ice_Tree.blp" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\Ice_TreeBlight.blp" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenCanopyTree.blp" )
call Preload( "ReplaceableTextures\\AshenvaleTree\\AshenCanopyTreeBlight.blp" )
call Preload( "ReplaceableTextures\\OutlandMushroomTree\\MushroomTree.blp" )
call Preload( "ReplaceableTextures\\OutlandMushroomTree\\MushroomTreeBlight.blp" )
call Preload( "ReplaceableTextures\\DalaranRuinsTree\\DalaranRuinsTree.blp" )
call Preload( "ReplaceableTextures\\DalaranRuinsTree\\DalaranRuinsTreeBlight.blp" )
call Preload( "ReplaceableTextures\\UndergroundTree\\UnderMushroomTree.blp" )
call Preload( "ReplaceableTextures\\UndergroundTree\\UnderMushroomTreeBlight.blp" )
call Preload( "units\\UnitBalance.slk" )
call Preload( "units\\UnitWeapons.slk" )
call Preload( "units\\UnitAbilities.slk" )
call Preload( "units\\unitUI.slk" )
call Preload( "units\\UnitData.slk" )
call Preload( "PathTextures\\10x10Simple.tga" )
call Preload( "PathTextures\\12x12Simple.tga" )
call Preload( "PathTextures\\4x4SimpleSolid.tga" )
call Preload( "PathTextures\\8x8SimpleSolid.tga" )
call Preload( "PathTextures\\16x16Simple.tga" )
call Preload( "PathTextures\\10x10SimpleSolid.tga" )
call Preload( "PathTextures\\6x6SimpleSolid.tga" )
call Preload( "PathTextures\\16x16Goldmine.tga" )
call Preload( "PathTextures\\12x12TreeOfLife.tga" )
call Preload( "PathTextures\\UndeadNecropolis.tga" )
call Preload( "PathTextures\\CityBuilding0-2.tga" )
call Preload( "PathTextures\\CityBuilding3-5.tga" )
call Preload( "PathTextures\\CityBuilding6-8.tga" )
call Preload( "PathTextures\\CityBuilding9-11.tga" )
call Preload( "PathTextures\\CityBuildingLarge_0.tga" )
call Preload( "PathTextures\\CityBuildingLarge_135.tga" )
call Preload( "PathTextures\\CityBuildingLarge_90.tga" )
call Preload( "PathTextures\\CityBuildingLarge_45.tga" )
call Preload( "PathTextures\\6x6unbuildable.tga" )
call Preload( "PathTextures\\Waygate.tga" )
call Preload( "PathTextures\\ArcaneObservatoryPath.tga" )
call Preload( "PathTextures\\DarkPortalSE.tga" )
call Preload( "PathTextures\\DarkPortalSW.tga" )
call Preload( "PathTextures\\DemonGatePath.tga" )
call Preload( "PathTextures\\8x8Round.tga" )
call Preload( "units\\ItemData.slk" )
call Preload( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronTerrain\\DNCLordaeronTerrain.mdx" )
call Preload( "Environment\\DNC\\DNCLordaeron\\DNCLordaeronUnit\\DNCLordaeronUnit.mdx" )
call Preload( "UI\\Feedback\\RallyPoint\\RallyPoint.mdx" )
call Preload( "Textures\\RallPoint.blp" )
call Preload( "UI\\Feedback\\Confirmation\\Confirmation.mdx" )
call Preload( "Textures\\RallyArrow2.blp" )
call Preload( "UI\\Feedback\\WaypointFlags\\WaypointFlag.mdx" )
call Preload( "UI\\Cursor\\HumanCursor.mdx" )
call Preload( "UI\\Cursor\\HumanCursor.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile05.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile01.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile02.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile03.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile04.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile06.blp" )
call Preload( "UI\\Console\\Human\\HumanUI-TimeIndicator.mdx" )
call Preload( "Textures\\GenericGlowFaded.blp" )
call Preload( "Textures\\star3.blp" )
call Preload( "Textures\\GenericGlow2_32.blp" )
call Preload( "Textures\\HumanUITile-TimeIndicator.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile-TimeIndicatorFrame.blp" )
call Preload( "Textures\\MagicGlow.blp" )
call Preload( "UI\\Minimap\\Minimap-Ping.mdx" )
call Preload( "UI\\MiniMap\\ping5.blp" )
call Preload( "UI\\MiniMap\\ping2.blp" )
call Preload( "UI\\MiniMap\\ping4.blp" )
call Preload( "UI\\MiniMap\\ping6.blp" )
call Preload( "UI\\Minimap\\Minimap-Waypoint.mdx" )
call Preload( "UI\\MiniMap\\Minimap-WaypointMarker.blp" )
call Preload( "UI\\Minimap\\MiniMap-CreepLoc-Small.mdx" )
call Preload( "UI\\MiniMap\\MinimapIconCreepLoc.blp" )
call Preload( "UI\\Minimap\\MiniMap-CreepLoc-Large.mdx" )
call Preload( "UI\\MiniMap\\MinimapIconCreepLoc2.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ping-active.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ping-active-down.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ping-disabled.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-formation-off.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-formation-off-down.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-formation-off-disabled.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-terrain-active.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-terrain-active-down.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-terrain-active-disabled.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ally-off.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ally-off-down.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-ally-off-disabled.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-creep-active.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-creep-active-down.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-minimap-creep-active-disabled.blp" )
call Preload( "UI\\Feedback\\XPBar\\human-bigbar-fill.blp" )
call Preload( "UI\\Feedback\\XPBar\\human-xpbar-border.blp" )
call Preload( "UI\\Widgets\\ToolTips\\Human\\human-tooltip-background.blp" )
call Preload( "UI\\Widgets\\ToolTips\\Human\\human-tooltip-border.blp" )
call Preload( "UI\\Feedback\\BuildProgressBar\\human-buildprogressbar-fill.blp" )
call Preload( "UI\\Feedback\\BuildProgressBar\\human-buildprogressbar-border.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-attribute-str.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\infocard-supply.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\infocard-gold.blp" )
call Preload( "UI\\Feedback\\Resources\\ResourceGold.blp" )
call Preload( "UI\\Feedback\\Resources\\ResourceLumber.blp" )
call Preload( "UI\\Feedback\\Resources\\ResourceSupply.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-unitqueue-border.blp" )
call Preload( "UI\\Feedback\\HpBarConsole\\human-healthbar-fill.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-transport-slot.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\CommandButton\\human-subgroup-background.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNTemp.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNTemp.blp" )
call Preload( "UI\\Console\\Human\\HumanUITile-InventoryCover.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\human-options-menu-background.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\human-options-button-border-up.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\human-options-button-background-disabled.blp" )
call Preload( "UI\\Widgets\\Glues\\GlueScreen-Pulldown-Arrow.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\editbox-background.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\checkbox-background.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\checkbox-depressed.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\checkbox-check.blp" )
call Preload( "UI\\Widgets\\Console\\Human\\human-console-buttonstates2.blp" )
call Preload( "UI\\Buttons\\HeroLevel\\HeroLevel.mdx" )
call Preload( "Textures\\HeroLevel-Particle.blp" )
call Preload( "UI\\Buttons\\HeroLevel\\HeroLevel-Border.blp" )
call Preload( "ReplaceableTextures\\CommandButtons\\BTNPeasant.blp" )
call Preload( "ReplaceableTextures\\CommandButtonsDisabled\\DISBTNPeasant.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\human-cinematic-border.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\blank-background.blp" )
call Preload( "UI\\Widgets\\EscMenu\\Human\\human-options-menu-border.blp" )
call Preload( "Doodads\\DoodadMetaData.slk" )
call PreloadEnd( 0.0 )
endfunction
JASS:Copy
// from CONFIG function
function PreloadFiles takes nothing returns nothing
call Preload( "war3map.w3i" )
call Preload( "scripts\\common.j" )
call Preload( "scripts\\blizzard.j" )
call Preload( "war3map.j" )
call Preload( "war3map.w3e" )
call Preload( "war3map.wpm" )
call Preload( "war3map.doo" )
call Preload( "war3map.wts" )
call PreloadEnd( 0.0 )
endfunction
From this, you could possibly find/guess if the issue comes from O.E. data or Triggers.
Since you said those maps load until the very end part of the bar, then it might be possible to extract data from their loading process.
TriggerHappy's thread