• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

initially active auto-cast ability

Status
Not open for further replies.
Level 14
Joined
Apr 20, 2009
Messages
1,543
I want to know how to put a auto-cast abillity on whenever the unit recieves the ability. I forgot how to do it and if I am correct this can be done without triggers.

Anyone knows? I forgot how :S
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
You can edit any unit's Default Active Ability, under Abilities.

yes but that doesnt make the auto-cast ability be active whenever the unit gets its ability.

What I mean is: lets say I have a TD where you build a tower...
The tower has an auto-cast ability but you'll have to right click the auto-cast ability before it starts auto-casting... If I am correct there is a way to put that initially on when the tower is build so that you don't have to activate them by yourself. (without using triggers)
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
hmm I guess I'm just lazy, I wanted to hurry with my map without having to go into the trigger editor.

I'll create something that'll work, no problems :)
+ rep to u :goblin_good_job:

EDIT:

  • Make the autocast abillity on
    • Events
      • Unit - A unit Finishes an upgrade
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to Ice Arrow Tower
        • Then - Actions
          • Unit - Order (Triggering unit) to Special Sylvanas Windrunner - Activate Cold Arrows
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of (Triggering unit)) Equal to Fire Arrow Tower
        • Then - Actions
          • Unit - Order (Triggering unit) to Night Elf Priestess Of The Moon - Activate Searing Arrows
        • Else - Actions
this will work ;) Lol that took like 5 seconds xD
 
Last edited:
Status
Not open for further replies.
Top