Industrial Era Workers

This bundle is marked as approved. It works and satisfies the submission rules.
1219: "Yes, milord?"
1910: "Yeah, boss?"

Uses all in-game textures!

Featuring
- European Worker
- Asian Worker
- Middle-Eastern Worker (Coming soon)

Keywords: Worker, peasant, builder, city, industrial, world, war, 1, one, 2, II, I, construction, citizen, modern, cityscape, civilization, Asia, Asian, middle-eastern, Ottoman,

Changes
- Added Asian variant, since I've just been sitting on it for like-- a year.
- Fixed a bug I thought had been fixed for years
- Adjusted some animations to look less janky
- Added a few more tool pouches to the Peasant version
Previews
Contents

Worker - Asian (Model)

Worker - European (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Level 10
Joined
Feb 19, 2009
Messages
561
Huh, wow. I... didn't know I needed this, but I guess I needed it.

It makes sense. All those WW2 armies needed a worker unit. He's also really useful just as a modern-time worker unit in general.
 
Level 32
Joined
Dec 23, 2013
Messages
1,203
11,345,009 updates, revamps, deluxe editions, director's cut, re-imaginings, description translations, alternate history, and space-fox variants.







In all seriousness though, I hate having to update/revamp my models all of the time - I learn a new trick/technique and suddenly everything that came before looks like a stickman.

Ideally I'll find the style I'm aiming for, like Taur did, and then everything'll be a single upload.
 
In all seriousness though, I hate having to update/revamp my models all of the time - I learn a new trick/technique and suddenly everything that came before looks like a stickman.

Ideally I'll find the style I'm aiming for, like Taur did, and then everything'll be a single upload.

Not always true, sometimes older versions are better ;)
 
Level 32
Joined
Dec 23, 2013
Messages
1,203
What the fu-

Did you edit the model on your side?

Over here, everything is working fine, the logs are properly bound to a bone.

The only way that kind of bug can exist is if the polygons on a mesh weren't bound to a bone, then they'd find the nearest bone with the same name (to my knowledge) and a Child doesn't have a Lumber bone.
 
Level 2
Joined
Apr 30, 2019
Messages
20
I didn't change anything in your model.I just imported in my map.

It doesn't happen just to this child. It's random. Some times on child some , times buildings , it happen one time to my hero.
 
Level 9
Joined
Dec 24, 2018
Messages
297
Hi HerrDave, your worker models are great i use industrial worker, but i see in game worker have invisible woods, your can see on picture, its probably bug.
 

Attachments

  • worker with invisinle woods.png
    worker with invisinle woods.png
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