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Indonesian Mapmakers

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Level 2
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Dec 24, 2012
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54
Dota 2 bikin ID nya susah banget lho.
Enaknya dota 2 = gk ada mh
-Grafik Mantep

Gk enaknya = gk ada techies,abbadon,dll
-nunggu maennya lama banget sampe 3menit lebih
-pertama kali maen pick heronya bikin bingung
-command -clear,-weather rain,dll tidak ada....
-nama itemnya beda makin bingung lagi deh maennya @_@
-kalo keluar dari dota 2 pakai alt + tab begitu, masuk dota 2 nya lagi lama banget...
-gak ada -wtf *lol*
 
Level 4
Joined
Oct 24, 2012
Messages
77
cara bikin beginian itu gimana sih
194769-albums4305-picture54812.jpg
 
Level 2
Joined
Dec 24, 2012
Messages
54
pake line sight blocker (di bagian doodad (blocker)) bisa, atau pake terrain itu di gambar pertama windrunner kan ada di tile atas jadi visionnya terang kayak tempat orb di DotA gitulo, tapi yang di tile bawah g bisa liat karena ketutupan begituan.

Gambar kedua gw ga ngerti, tapi keknya pake raise begitulah di bagian terrain jadi 2-2nya g bisa liat mungkin @ @
 
Level 7
Joined
Aug 19, 2012
Messages
244
Dinaikin aja pake raise tool
Terus pake path bloker biar ada bagian yg ga bisa dilewatin(di gambar pake doodad) tapi inget jalan buat naiknya
Terus dirapiin pake raise sama lower tool sama yg lainnya

Saya ga ngerti sama gambarnya, both can see ;(
Maksudnya apa itu?
 
Level 4
Joined
Oct 24, 2012
Messages
77
aku mau buat trigger Duel tapi waktu selesai duel kok triggernya gak mau jalan ya

  • Duel System
    • Events
      • Time - Duel expires
    • Conditions
    • Actions
      • Trigger - Turn off Computer Move <gen>
      • Countdown Timer - Pause Duel
      • Countdown Timer - Destroy Duel_Window
      • Unit - Pause all units
      • Game - Display to (All players) the text: Tenkaichi Budokai
      • Set DryingHeroes = True
      • Set DuelBoolean = True
      • For each (Integer A) from 1 to 6, do (Set HeroesSavePoint[(Integer A)] = (Position of Heroes[(Integer A)]))
      • For each (Integer A) from 1 to 6, do (Set HDDire[(Integer A)] = (Facing of Heroes[(Integer A)]))
      • Sound - Play NewTournament <gen>
      • Wait 6.00 seconds
      • Unit - Move Heroes[(Player number of (Random player from Team1))] instantly to (Center of Player 1 <gen>), facing Default building facing degrees
      • Unit - Move Heroes[(Player number of (Random player from Team2))] instantly to (Center of Player2 <gen>), facing Default building facing degrees
      • Set DuelHeroVar[1] = (Random unit from (Units in Player 1 <gen>))
      • Set DuelHeroVar[2] = (Random unit from (Units in Player2 <gen>))
      • Unit Group - Add DuelHeroVar[1] to HeroesGroup
      • Unit Group - Add DuelHeroVar[2] to HeroesGroup
      • Unit Group - Pick every unit in HeroesGroup and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to 100.00%
          • Unit - Set mana of (Picked unit) to 100.00%
      • Camera - Apply Team 1 <gen> for Player 1 (Red) over 0.00 seconds
      • Wait 2.00 seconds
      • Camera - Apply Position2 <gen> for Player 1 (Red) over 0.00 seconds
      • Wait 2.00 seconds
      • Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Center of Duel Arena <gen>) over 0.00 seconds)
      • Game - Display to (All players) the text: Three
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: Two
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: One
      • Wait 1.00 seconds
      • Game - Display to (All players) the text: Let's Rock
      • Unit Group - Pick every unit in HeroesGroup and do (Actions)
        • Loop - Actions
          • Unit - Unpause (Picked unit)
          • Unit - Make (Picked unit) Vulnerable
      • Trigger - Run DuelGo <gen> (checking conditions)
  • Duel End
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
      • (Number of units in HeroesGroup) Equal to 1
      • DuelBoolean Equal to True
    • Actions
      • Unit - Pause all units
      • Set DuelBoolean = False
      • Set DryingHeroes = False
      • Player Group - Pick every player in (All players) and do (Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds)
      • For each (Integer A) from 1 to 6, do (Actions)
        • Loop - Actions
          • Unit - Move Heroes[(Integer A)] instantly to HeroesSavePoint[(Integer A)], facing HDDire[(Integer A)] degrees
          • Camera - Pan camera for (Player((Integer A))) to HeroesSavePoint[(Integer A)] over 1.00 seconds
          • Unit - Make Heroes[(Integer A)] Vulnerable
      • Wait 1.00 seconds
      • Unit Group - Remove (Random unit from (Units in Duel Arena <gen>)) from HeroesGroup
      • Unit Group - Pick every unit in (Units in Duel Arena <gen>) and do (Unit - Kill (Picked unit))
      • Countdown Timer - Start Duel as a One-shot timer that will expire in 300.00 seconds
      • Trigger - Turn on Computer Move <gen>
Apa ya yang salah di Duel End
 
Level 7
Joined
Aug 19, 2012
Messages
244
Lomba spell menurut saya paling menarik
Tapi ga usah MUI (saya ga bisa...)
Spell yg keren sama ga ngelag

Mulai aktif karena saya ya... Wkwkwkwk

@Siegfird
Mungkin belum di on, biasanya gitu
Kalo gak coba debug (kasih display text di setiap event nya, kaya pas move hero, remove dari group, dll
Pasti tau pah)
 
Level 4
Joined
Oct 24, 2012
Messages
77
Yang End itu mana set Boolean nya? Tunjukkan Trigger yang ini juga :
  • Trigger - Run DuelGo <gen> (checking conditions)

  • DuelGo
    • Events
    • Conditions
    • Actions
      • If (((Owner of (Random unit from (Units in Player 1 <gen>))) controller) Equal to Computer) then do (Unit - Order (Random unit from (Units in Player 1 <gen>)) to Attack DuelHeroVar[2]) else do (Do nothing)
      • If (((Owner of (Random unit from (Units in Player2 <gen>))) controller) Equal to Computer) then do (Unit - Order (Random unit from (Units in Player2 <gen>)) to Attack DuelHeroVar[1]) else do (Do nothing)
 
Hmm....
Coba debug, triggernya gak terlihat aneh.

Yang ini aja ane curiga :
Set DuelBoolean = True
Dengan yang Falsenya, tapi hampir mustahil Boolean mereset.
Coba ke T&S, mungkin ada yang tau apa yang aneh. (pake bahasa Inggris di T&S)

Oh ya, coba gunakan Variable buat Integer, Integer A dan B itu gak efektif.
 
Level 7
Joined
Aug 19, 2012
Messages
244
Lomba spell kan memang harus berfungsi (ga nge bug)
MUI kan artinya bisa dipake barengan sama lebih dari saru hero
Saya masih belajar, berusaha ngertiin logikanya

btw, ni dia report map saya Antrolyx

Update 30-6-2013
Make Round and Wave System
Reduce lag on Grill Shot
BUG Report 1 30-06-2013 9.58 PM
-Break Count not work \/
-Grill Shot KB effect look ugly [x]
-Hell Fire Blast has so many effect \/
-Many lag on Time Traveller \/
-Increase Break Count Minimum, because some creeps may stuck \/

Update 2-7-2013
Change music background
Improve terrarin
Slow down enemy speed
Increase hero health
Fixing Break Count bug
+Test 1 - 7.27 PM
-Major lag on Totem Guy \/
-Cast bug by Negal (ice when dead) \/
-Hero health bonus not work \/
-Time Traveller Fatal Slash sound should only 1 \/
-Raging Edge Counter lag by the special effect [x]
-Tower Damage need increase \/
-Time Traveller Slomo bug because Terra Gravity \/
Reduce lag on Totem Guy
Slomo Fix
Negal ability fix
Hero health bonus work
Fatal Slash sound fix
Add more tower
+Test 2 - 8.44 PM
-Fatal Slash stuck (Time Traveller) \/
-Level Up too fast [x]
-Gravity Wave bug (Eregor) \/
-Ragon major lag [x]
-Lactor Hell Fire Blast lag \/
-Totem Smash too weak (Eregor) \/
-Gravity Shock, add stun effect ++ XD \/
-Lactor Black Hole too big \/
Fixing Fatal Slash stuck
Fix Gravity Wave bug
Reduce Hell Fire Blast lag
Totem Smash damage area
Gravity Shock stun added
-Reduce Black Hole size
+Test 3 - 9.22 PM
-Fatal Slash not moving
-Totem Smash area not work
-Gravity Shock KB to small
-Negal freeze area still bugging
-Creep Spawn too fast
-Creep side route miss
-Text colouring needed
-Round break minimum need more
+++TEST 3 FIX TOMMOROW on 3-7-13

++ UPDATE 3-7-2013
FIXING ALL RECENT REPORT, EXCEPT FOR RAGON'S ABILITIES
+Test
-Music too loud
-Zalattur Dark Lord Present is suck
-Lag on meteor by Zalattur and Ragon
-Enemies level up system are bad
-Heroes AI can stuck
-etc.


maaf kalo panjang, lupa cara nyingkatnya, edit akhirnya tau
 
Lomba spell kan memang harus berfungsi (ga nge bug)
benar sekali. itu wajib, aku punya ide2 menarik saat ini.

MUI kan artinya bisa dipake barengan sama lebih dari saru hero
lebih dari satu unit, bukan hero saja.

Saya masih belajar, berusaha ngertiin logikanya
MUI itu pake Hastable/Index, yang efektif sih Index, tapi yang lebih jarang nge-bug adalah Hastable (sebaiknya kamu tau kedua2nya)
 
Level 7
Joined
Aug 19, 2012
Messages
244
Ya semua orang juga gitu (ga semua sih)

Saya udah ngerti index, kayak saya bilang saya lagi ngertiin logikanya
Saya ga suka ngafalin sama nyalin, jadi dingertiin terus bikin
Kalo gagal liat lagi, tapi ga disalin, terus buat lagi
Gitu sistem otak saya

Oh ya, saya nemuin sesuatu yg menarik, namanya Warcraft Ressurection
Itu mod warcraft biar graphicnya lebih bagus (skin, texture , model, dll)
Sama katanya ada tambahan race, unit, building , dll
Nih linknya
www.moddb.com/mods/balla-istvan
Tapi ga tau itu betul ga, soalnya entah kenapa saya ga bisa kesana, kayak diblick sama Indosat... Soalnya pake wifi sekolah bisa
Ukuran filenya 1 giga lo
Coba liat dulu aja
 
ini rame amet, ada apa nih?
oke, berarti untuk kontesnya :
kita kontes membuat spell dengan kriteria ini [belum final, diskusikan dulu, jika semua setuju, maka ini final] :
1. Spell harus mempunyai alasan kenapa harus di trigger
2. Spell Dianjurkan menggunakan Channel sebagai base spell
3. Spell harus bersih dari leaks
4. Spell dianjurkan memenuhi http://www.hiveworkshop.com/forums/beta-rules-information-710/spell-submission-rules-230362/ [jika memenuhi ini, skor anda bisa naik]
5. Spell harus tidak lag spike [ini yang suka spam effect tolong hati2]

Hadiahnya [sementara, ini bisa saja aku diskusikan dengan moderator buat hadiahnya] :
Juara 1 : 5 Rep
Juara 2 : 3 Rep
Juara 3 : 2 Rep [aku bisa me rep yang ini]

Itu aja dulu kalo ada ide bilang ya, kalo semua setuju kita umumkan lomba ini sah.
 
--------------------------------------------------------------------------------------
Dengan Post diskusi ini, Diskusi tentang Turnamen dipindahkan kesini maka dari itu untuk posting tentang turnamen disini akan di delete

Disini hanya untuk diskusi blah blah yang tidak layak dibahas di Diskusi lain, untuk diskusi trigger error, itu direncanakan untuk dibuat diskusi khusus soal script/trigger error, supaya jangan campur aduk disini.

~Terima kasih
------------------------------------------------------------------------------------
Yang bingung soal rep bisa mereferensikan disini :)
 
Level 7
Joined
Aug 19, 2012
Messages
244
Terus kamu bisanya apa??
Coba cek ini deh

Daffa Si Penyihir (Mage itu penyihir kan) said:
sepertinya mustahil bro, kecuali Moderator ama Admins.
Report
Kalo di group gimana?
Soalnya nama "indonesian mapmaker teamwork" kurang bagus


Waktunya berbuka
Kata temen saya "Berbukalah dengan yang lengket-lengket"
Ada yang tau itu apa?
 
Kalo di group gimana?
Soalnya nama "indonesian mapmaker teamwork" kurang bagus
ane hanya bisa mendisable, enable dan mendelete diskusi yang ada.
itu batas kemampuan ane.
kalo mau, beritahu nama threadnya ke ane, nanti ane laporkan ke Ralle biar diedit.

Waktunya berbuka
Kata temen saya "Berbukalah dengan yang lengket-lengket"
Ada yang tau itu apa?
Berbuka dengan makanan yang manis :wink:

waduh lomba spell, gw paling ga ngerti bikin Trigger" spellnya.
banyak tutor buat triggering, coba cari tutor2 di GUI tutorials

Mage itu penyihir kan
Yep
 
Level 2
Joined
Dec 24, 2012
Messages
54
muke gile tutorial How to be a NOOB - -"...

Namanya gw saranin sih.. hm... IDGS the SATG (Indogamers the Socialitic and Teamworking group) :p ancur ya inggrisnya???
 
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