- Joined
- Sep 20, 2015
- Messages
- 385
Hello. There is a way to create an ability to increase the spell damage dealed by all spells? I tryed with the runed bracelet ability, but is not working for me
Thank you
Thank you
I have something like this in my map where some items have a stat called "Spell Damage". An item might add, say, 20% spell damage. When carrying that item, the hero's magic damage is increased by 20%. Is this the kind of thing you are trying to do?
If you want to make it work like that, you will need a damage detection system and that damage detection system needs to be able to detect magic damage as well as modify damage. I haven't actually used a damage detection system before (from here at least, I built my own for my map using the ideas that other damage detection systems use), so I don't know what is a good one to use for this.
Using Damage Engine (http://www.hiveworkshop.com/forums/spells-569/gui-damage-engine-v3-6-0-1-a-201016/):
Amp Spells
Events
Game - DamageModifierEvent becomes Equal to 1.00
Conditions
IsDamageSpell Equal to True
DamageEventSource has an item of type Spell Amplification Equal to True
Actions
Set DamageEventAmount = (DamageEventAmount x 1.20)