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1. experiment on acquisition range
2. when pick up item, create 1 dummy(invisible) unit circling the hero with an offset of say, 200, then use SetUnitX and Y to make the dummy units 'stay' on the heroe's feet
3. I dunuu if there's an ability except far sight do do this, never did explored OE anyway
There is ability, and it's even item's ability (Goblin scope) - so you can simply make use of that item
Although if you are looking for posibility to manipulate sight depending on state of day (day/night) you are forced to use triggers (with dummy units). Here is a little test map for such mini-system I've created some time ago.
There is only one way to manipulate visibility the way to change value depending on day/night (in-game state of day) - in other words you require dummy units (or visibility modifiers, although it complicates the script a bit) thus I need the reincarnation event
Using only the item's ability provides constant amount for day/night. However, we can always check if the 'night is up' and replace abilities (one dummy ability for day, one for night) - but again it's more complicated than using just single unit per user.
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