[Campaign] [Includes Testing] Heart of Darkness

What needs improvement?

  • Spells

    Votes: 0 0.0%
  • The Gameplay Design

    Votes: 0 0.0%
  • The Imports

    Votes: 0 0.0%
  • This whole project is not worth it, cancel it.

    Votes: 0 0.0%

  • Total voters
    7
  • Poll closed .
Zenonoth & Future's Team Present

Campaign-Preview.png

Important Announcement


  • Thanks to the terrible recent WC3 update most of the progress made on the campaign's map's versions have been gone/messed with due to import interference/old assets no longer being useable
  • At any stage if this campaign stops due to further updates, feel free to contact me if you want to carry on with the project/claim ownership of it and I'll grant you all of its necessary WiP files.
  • I won't be able to upload all maps at once for testing so check update section every now and then.

Story

"In a time set before the events of the War Within, Xal'atath embarks on her quest to recruit underlings to serve her cause and empower herself before she's set to claim to world soul of Azeroth. She and the Primal Incarnate of earth, Iridikron have made use of their alliance with the infinite dragonflight to raid different timeways hoping to siphon the power of Deathwing and enhancing her power!"
Features

- Voice Acting
  • Multiple Difficulties
  • Enemy AI
  • Separate 2P missions with Co-Op (Player 2 + AI + Spectators)
  • Modified Orc/Night Elf/Undead/Human playable techtree
  • Old God techtree
  • 10 missions 2 interludes
  • 1 Bonus mission unlocked by beating hard mode not available in Co-Op
  • SD version (Still under development to sync with new WC3 update)

Missions & Story Spoilers + Planning


Chapter One - The First Fragment: Xal'atath and Iridikron arrive in Lordaeron at the timeline following the Second War, she must infiltrate the capital city of Lordaeron, slay Deathwing in the form of Lord Daval Prestor as he masquerades in his mortal form and siphon his powers.

Chapter Two - Escape: Following the events of the first chapter; Xal'atath releases the orc warchief; Orgrim Doomhammer from his prison cell in the capital city and slays King Terenas; This forces the Alliance armies to pursue Xal'atath and Orgrim to their base. Xal'atath intends to lull Orgrim into holding his ground against the Allaince by convincing him that Iridikron is conjuring a spell to decimate the Alliance forces while in secret she's just planning to open a portal and delve into a new timeline.

Chapter Three - Lordaeron, in Ashes!: Instead of going to their desired timeline; Iridikron's spell malfunctions transporting Xal'atath alone to the timeline where the Scourge & the Burning Legion have claimed Lordaeron, she meets with Admiral Proudmoore who is searching for Jaina's fate. She deceives proudmoore to direct the Human forces into attacking Dalaran while in truth she wants access to Dalaran's energies to reconfigure her teleportation.

Chapter Four - Wrath of Archimonde: Seeing how Xal'atath and Admiral Proudmoore destroyed his underlings' base in the previous chapter, Archimonde follows Xal'atath through the time portal hoping to recruit her and have her serve him; She refuses and they both fight a legendary duel.

Interlude One - The Beginning: This interlude depicts how Xal'atath and Iridikron raided the timelines before the events of the campaign.

Chapter Five - Deathwing's Lair, Part One: Xal'atath invades her desired timeline this time; She arrives on Draenor as the forces of the Alliance are pursuing Ner'zhul. She teams briefly with Alleria and Khadgar's past selves along with Gruul the Dragonkiller to hunt down Deathwing's underlings.

Chapter Six - Deathwing's Lair, Part Two: Xal'atath and her allies venture to Deathwing's lair to face him in this timeline.

Chapter Seven - Grim Batol: Xal'atath delves once more into Grim Batol; Freeing Alexstrasza in a previous timeline and siphons the energies of Deathwing's manifestation once again.

Chapter Eight - Frozen Wastes: Xal'atath arrives at Northrend in the future when Arthas (Now as the Lich King has awakened from his rejuvenation) She offers her services to him in return for him bestowing upon her his warriors so she can raid another timeline for the final fragment.

Interlude Two - The War of the Ancients: Xal'atath arrives at Azeroth in it's early times; explaining the events that led to the war of the ancients.

Chapter Nine - Ascent to Hyjal: Xal'atath meets with the Kaldorei resistance and convinces them she's their ally as they move to Mount Hyjal to plan their attack on Azshara's Palace, Xal'atath has ulterior motives to use them for..

Chapter Ten - The Final Empowerment: The Kaldorei resistance now manipulated by Xal'atath set out to attack Deathwing as he's now armed with the Dragon Soul. They must defeat this manifestation of Deathwing in this final timeline to fully empower Xal'atath's dark heart and its energies.

Chapter Eleven - [SECRET CHAPTER] - Titan's Might: Aman'Thul the Highfather and lord of the titans has learned of Xal'atath's plans, he uses his strength to venture in time as well and facing off against Xal'atath personally. Xal'atath must ward him back if she's to fulfill her plans.

Playable Characters (so far)


Xalatath.jpg

Xal'atath - Priestess of the Void (All chapters)
  • Dark Ascension: Greatly increases attack speed and grants vampiric leeching effect on each attack.
  • Shadow Apparition: Makes a shadowy clone of any unit that deals damage.
  • Dominate Mind: Mind controls an enemy unit for a period of time.
  • Black Hole: Infests an enemy building causing it to summon voidwalkers and damaging it over time.


Orgrim-Doomhammer.jpg

Orgrim Doomhammer - Orc Warchief (1st and 2nd chapters)
  • Hooked Net: Ensnares an enemy and deals it damage over time.
  • Thunder Clap: Deals damage in an area and slow struck units.
  • Battle Roar: Boosts attack damage of nearby friendly units by a %.
  • War Banner: Summons a banner that motivates and heals nearby friendly units.


Admiral-Proudmoore.jpg

Admiral Proudmoore - Fleetlord (3rd chapter)
  • Artillery Strike: Calls for ships to fire their cannons and bombard an area after a period of time.
  • Spyglass: Reveals a hidden area for a short period of time.
  • Adrenaline Rush: Greatly increases movement speed and attack speed.
  • Call Reinforcements: Instantly finishes training a unit from a building.

Khadgar.jpg

Khadgar - Archmage (5th and 6th chapters)
  • Fireball: Deals damage and stuns an enemy for a period of time.
  • Mass Invisibility: Makes nearby allies invisible for a period of time.
  • Brilliance Aura: Increases mana regeneration by a percentage for nearby allies.
  • Mass Polymorph: Polymorphs all nearby enemies.

Alleria.jpg

Alleria Windrunner - Ranger (5th and 6th chapters)
  • Aimed Shot: Prepares a precise shot that deals immense damage after preparing it for a few seconds.
  • Flaming Arrows: Adds bonus damage to attacks.
  • Trueshot Aura: Grants bonus damage to nearby ranged units.
  • Volley: Showers an area with a flurry of arrows.

Alexstrasza.jpg

Alexstrasza - Dragonqueen (7th chapter)
  • Breath of Life: Deals damage in a cone and restores a portion of Alexstrasza's mana.
  • Lifebloom: Plants a seed that will heal everyone after 5 seconds.
  • Flame Buffet: Deals a DoT that restores health to Alexstrasza over time.
  • Life Binder: Transforms trees in an area to seeds that can be picked up by heroes to restore stats over time.

Arthas.jpg

Arthas - The Lich King (8th chapter)
  • Death Coil: Deal damage to a living unit or heal an undead unit for an amount.
  • Death Pact: Sacrifices an undead unit to restore a % of the caster's health.
  • Army of the Dead: Summons an assortment of undead units to fight for the caster.
  • Remorseless Winter: Freezes all nearby structures for 15 seconds.

Illidan.jpg

Illidan - Demon Hunter (9th & 10th chapters)
  • Mana Burn: Burns mana and deals damage relevant to mana burned.
  • Immolation: Deals damage over time to nearby enemies.
  • Evasion: Grants a chance to evade attacks.
  • Draw Soul: Draws the souls of nearby enemies dealing damage and restoring Illidan's mana.

Screenshots


1.png

2.png

3.png


Development Team

Development: Zenonoth
Update List

None yet
Recruitment/How can you help

  • Those who participate/join/contribute/assist will be added to author/credit list!
  • What is needed atm:
  • Decorator (To decorate the terrain)
  • BETA Testers with nitpicking feedback
  • WC3 Reforged-Import expert (Especially UI)
Testing Playthrough Videos



TESTING FILE LINK: https://www.mediafire.com/file/nlvny6j5lqvmf4s/HeartOfDarknessREFORGED+V1.0.w3n/file
 
Last edited:
Level 2
Joined
May 2, 2014
Messages
2
I'm playing it right now and I noticed some things:

  • Ogrim Doomhammer's portrait shows a Tauren Chieftain
  • Seems like rank 2 Dark Ascension (Xal'atah's Q ability) has no mana cost
  • At the mana fountain, there is a spot between houses that is a button? that you can go through it and climb up and down there

I will come back if I find any more.
 

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Last edited:
At the mana fountain, there is a spot between houses that is a button? that you can go through it and climb up and down there
I need a screenshot since I don't know what you mean, also you can edit your previous posts with the findings so as not to violate site's rules.

EDIT: Thanks a lot for noticing this bug @AndreiGabriel ,it is indeed a bug I'll fix it.
 
Last edited:
Level 10
Joined
Apr 29, 2020
Messages
117
I played the 2 maps on Normal difficulty and I know the second one is in development, but something about the gameplay you can literally kill anything with ease with the "Dark Ascension" skill at level 3 and the Mugthot ogre due to its high hit points and chaos damage. I mention it to you in case it is something intentional that happens or it is due to lack of balance.

- During the first map I did not find any bugs beyond the ones already mentioned, but I did find a small detail and that is that if you skip the cinematic at the beginning where Xal'atath breaks the door, it will remain intact. What the player may think is that he can't go out and miss those groups of mobs.

- In some dialogue that occurs outside of the cutscene while a character is speaking, if they move a unit you can still hear their movement phrase overlapping that phrase.

- Oh and another thing, I would nerf "Dark Ascension" a little because even being only at level 2 in the first map you can almost spend the entire map without the need for Orgrim or its units, at least on normal difficulty.

- For everything else, it seems very good to me and I have high expectations for this campaign. Good luck in the Development :infl_thumbs_up:
 
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Ty a lot for this feedback @Faqka will release more soon, thanks to you, @puck @Gaburieruu and @The Nightmare Book for testing. For some very weird reason I didn't get any notifications for Gaburieruu and Puck's replies even though I have this thread watched, probably an error with my discord.
 
Level 8
Joined
Oct 26, 2022
Messages
107
(I don't know if it's already been made) I think the Lich King and Dragon Queen abilities could be more legendary: using Frostmourn to steal life and transform into dragon , and replace one if you want to keep the number of skills the same
 
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