- Joined
- Mar 27, 2007
- Messages
- 23
So far i have this:
-
Terrain set
-
Events
- Player - Player 1 (Red) types a chat message containing terrain as An exact match
- Player - Player 2 (Blue) types a chat message containing terrain as An exact match
- Player - Player 3 (Teal) types a chat message containing terrain as An exact match
- Player - Player 4 (Purple) types a chat message containing terrain as An exact match
- Player - Player 5 (Yellow) types a chat message containing terrain as An exact match
- Player - Player 6 (Orange) types a chat message containing terrain as An exact match
- Player - Player 7 (Green) types a chat message containing terrain as An exact match
- Player - Player 8 (Pink) types a chat message containing terrain as An exact match
- Player - Player 9 (Gray) types a chat message containing terrain as An exact match
- Player - Player 10 (Light Blue) types a chat message containing terrain as An exact match
-
Conditions
- (Substring((Entered chat string), 1, 7)) Equal to terrain
-
Actions
-
Unit Group - Pick every unit in (Units owned by (Triggering player) of type AoDRP Spawner) and do (Actions)
-
Loop - Actions
- If ((Substring((Entered chat string), 9, 13)) Equal to snow) then do (Set Terrainworks[(Player number of (Triggering player))] = Lordaeron Winter - Snow) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 13)) Equal to dirt) then do (Set Terrainworks[(Player number of (Triggering player))] = Lordaeron Summer - Dirt) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 14)) Equal to grass) then do (Set Terrainworks[(Player number of (Triggering player))] = Lordaeron Summer - Grass) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 13)) Equal to rock) then do (Set Terrainworks[(Player number of (Triggering player))] = Lordaeron Fall - Rock) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 13)) Equal to lava) then do (Set Terrainworks[(Player number of (Triggering player))] = Dungeon - Lava) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 12)) Equal to ice) then do (Set Terrainworks[(Player number of (Triggering player))] = Northrend - Ice) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 13)) Equal to sand) then do (Set Terrainworks[(Player number of (Triggering player))] = Barrens - Desert) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 15)) Equal to poison) then do (Set Terrainworks[(Player number of (Triggering player))] = Felwood - Poison) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 14)) Equal to vines) then do (Set Terrainworks[(Player number of (Triggering player))] = Ashenvale - Vines) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 15)) Equal to cobble) then do (Set Terrainworks[(Player number of (Triggering player))] = Village - Cobble Path) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 20)) Equal to whitemarble) then do (Set Terrainworks[(Player number of (Triggering player))] = Cityscape - White Marble) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 20)) Equal to blackmarble) then do (Set Terrainworks[(Player number of (Triggering player))] = Dalaran - Black Marble) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 14)) Equal to stone) then do (Set Terrainworks[(Player number of (Triggering player))] = Village Fall - Stone Path) else do (Do nothing)
- If ((Substring((Entered chat string), 9, 15)) Equal to leaves) then do (Set Terrainworks[(Player number of (Triggering player))] = Ashenvale - Leaves) else do (Do nothing)
-
Loop - Actions
- Unit Group - Destroy unit group (Last created unit group)
-
Unit Group - Pick every unit in (Units owned by (Triggering player) of type AoDRP Spawner) and do (Actions)
-
Events
-
Buildable terrain
-
Events
- Unit - A unit Begins construction
-
Conditions
- (Unit-type of (Constructing structure)) Equal to OMGZ TERRAINZORZGS
-
Actions
- Environment - Change terrain type at (Position of (Constructing structure)) to Terrainworks[(Player number of (Owner of (Constructing structure)))] using variation -1 in an area of size 1 and shape Square
- Unit - Remove (Constructing structure) from the game
-
Events
Last edited: