you mean ingame?
If so, you could try to upscale the texture (e.g. from 256x256 to 512x512) but you have to keep in mind some things.
- the texture size has to be a power of 2 (2,4,8,16,32,64,128,256,512...)
- you have to keep the initial texture geometry (e.g. when scaling up a 128x256 texture the next bigger is only 256x512)
- be aware that simpy scaling up the texture causes a quality loss in the texture itself, and I don't know if the texture improvement is noticable ingame or even makes it worse (so maybe you have to put your hands on the up scaled texture and make some fixes to correct the quality loss)
- Magos' Model Editor has problems loading textures which are bigger than 512x256, but they still work ingame