importing new tiles

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Resources said:
Path & Unit
Import the skin to the following path:
ReplaceableTextures\Cliff\Cliff1.blp

The skin will replace the following unit/doodad/texture/interface:
Cliff1.blp
Change the path of the tile to that, and it should work. Make sure you save your map ans restart the World Editor after you import and change the path.
 
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