• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Importing Model Help

Status
Not open for further replies.
Level 7
Joined
Dec 30, 2006
Messages
252
Well, it just doesn't seem to work. Here are my steps (Tell me where I go wrong please)

1. I download the .zip

2. I extract the .zip

3. I open WEU

4. I import the .mdxs and the .blps

5. I change the .blps path

6. I save the map

7. I close WEU

8. I open WEU

9. I give "Ashenvale Tree Wall" the .mdx model

And then I place it and get a big green box... Where am I going wrong?
 
Level 32
Joined
Oct 23, 2006
Messages
5,291
Yes, applying a custom model to tree walls is a tricky matter indeed.

As 'wulf said Art - Model file - Variations must be set to "1"

Even then, trees on your map may still be invisible in the game itself. If this is the case:
  1. Copy and paste a destructible with only one variation, such as a barrel.
  2. Rename the new custom destructible.
  3. Change the Pathing - Pathing Texture field to: Ashenvale Tree Wall <Base>
  4. Change the Stats - Hit Points field to: 50
  5. Change the Combat - Targeted As field to: Tree
  6. Change the Sound - Death field to: TreeWallDeath

Even then custom trees may still be bugged if the model file contains no birth, death, or chop animations.
 
Last edited:
Status
Not open for further replies.
Top