• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

[vJASS] imported this spell cant see teams?

Status
Not open for further replies.
Level 19
Joined
Mar 18, 2012
Messages
1,716
1. You need JNGP Jass New Gen Pack 2.0.X, because it requires JassHelper to compile the code.

2. You need the folder called required inside the demo map
You will find there CTL, UnitIndexer, Dummy, Event, WorldBounds and List

3. You can also find this inside the demo map
JASS:
    /* 
    *                                   Read Me
    *                                  ---------
    *
    *               In order to use Meat Hook you have to setup some things
    *                Copy the Required and Meat Hook folder into your map
    *                           Copy the Meat Hook Ability
    *                  Go throught the settings in the Meat Hook library
    *                               
    *                             Also you have to setup Dummy and UnitIndexer
    *
    *                                      Dummy
    *
    *       1. Import the dummy model into your map (F12) - Import Editor
    *       2. Copy the unit particle into your map (F6)  - Object Editor
    *       3. Set private constant integer DUMMY_ID inside the Dummy library
    *          to the correct path of particle (CTRL + D) - Object Editor and Trigger Editor
    *
    *                                     UnitIndexer
    *
    *       1. Copy the Unit indexing ability into your map (F6)           - Object Editor
    *       2. Set constant integer ABILITIES_UNIT_INDEXER inside the UnitIndexer library
    *          to the correct path of the Unit Indexing ability (CTRL + D) - Object Editor and Trigger Editor
    */

You pmed me that you want headshots and destructable detection. I would like to recommend this version it is really good aswell: Kenny's MeatHook
 
Last edited:
Status
Not open for further replies.
Top