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18:31, 14th Feb 2010
DonDustin: nice model and THW really lacks tower models
DonDustin: nice model and THW really lacks tower models
(2 ratings)
Amazing! Awesome for humans!
is there a way to make the model retain it's position no matter how is facing ingame?Kitabatake said:The cannon rotates to face the enemy during attack.
Hmm I hope I understood your question correctly...is there a way to make the model retain it's position no matter how is facing ingame?
like.. to not turn to the place it faces.
If you don't want any part of a model to face the enemy, you must simply rename the "Bone_Turret" bone to something else.
Hmm I hope I understood your question correctly...
Building models always retain their position and facing angle in-game. Only the specific parts of the model (the parts that are assigned to the bone "Bone_Turret" or one of it's child nodes) will actually rotate to face the enemy during attack.
If you don't want any part of a model to face the enemy, you must simply rename the "Bone_Turret" bone to something else.
Ah now I get it.what i wanted is to know if i can make the unit model un-rotate-able
so that it stays at one rotation, no matter how the "unit" might be facing.
(to explain better, i want to get a model iike dragoon unit from StarCraft)
Ah now I get it.
I think that would be possible if you used the trigger
Note that the model should have the bone "Bone_Chest" for this to work.
Animation - Lock Unit's Chest to face Unit, offset by (0.00, -128.00, 90.00)
You can billboard it, if that you wanted