- Joined
- Nov 30, 2007
- Messages
- 1,202
I'm trying to change the immolation effect to the doodad fire, but when I use it it has no effect instead. What am I doing wrong?
By Ice Orb you mean a debuff that slows down attack rate? I won't mention movement speed here, because structures are stationary.
Why is that?- Making buildings into units is not feasible in this case.
Drag selection doesn't select the building.
I did, but it remains unaffected by drag selection!
You're not stupid, don't say that.
P.S. It's the knight who has the ability, not the footmen.
That's because I added the unit in the map as a structure and then set Is a Building to False.
It's not because of that. I placed the buildings then I changed them. It has some thing to do with buildings that have "rally point" I think.
I'm not sold on this method tbh.
Suppose a timer would do the trick, but it feels dumb to restart it every time a unit attacks the building.
There are two ways to avoid its selection:
1) Go to Stats - Classification and besides Mechanical tick "Ward".
2) Use a trigger that fires upon selection of unit. Check if Unit-type of Triggering unit is equal to Farm, then create a unit group of units already selected by (Triggering player); if number of units in the group > 1, then remove (Triggering unit) from (Triggering player)'s selection.