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Immolation and Disease cloud not working with perma invis

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Level 23
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Dec 4, 2007
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I guess your best bet would be triggering, or some workaround with a locust unit that applies the wanted effect on top of your actual unit.
 
Level 13
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This is wierd, I was testing this with multiple different scenarios. This used to work 100%.

I even gave normal immolation and activated it while in permanent invis, but it didn't work either.

Guess you just have to code the AoE damage with hashtable or dymanic indexing.

Cheers!
 
Level 16
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same with lightening shield.

it doesnt work with invis, nor with shadowmeld.

the idea that comes to my mind is to create a dummy unit which will follow this invisible unit, and then you cast lightening shield on this unit.

though if this has locust ability, I dont think you can cast lightening shield on it right? and if it does not have locust, player might accidentally select this unit which might ruin his combat.

hmmmmm

This is wierd, I was testing this with multiple different scenarios. This used to work 100%.
I would have thought that too. I guess I will have to test it with my 1.26 and see what happens
 
Use unholy aura with negative value.[

IT also damages friendly units even if you remove the targets allowed 'friend'..

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Anyway, thank for the replies. It seems that it is no possbile except for triggering annd I don't like that so I will make the unit do something else.
 

KPC

KPC

Level 7
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Jun 15, 2018
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IT also damages friendly units even if you remove the targets allowed 'friend'..

-----------------------------------

Anyway, thank for the replies. It seems that it is no possbile except for triggering annd I don't like that so I will make the unit do something else.

Well, you have to - friend, - air, - invulnerable, - self, + Enemy.
I think u missed - self. Nvm, it works.
But now you will have another problems:
1. Immolation doesn't give effect normally. It will in my solution.
2. Disease cloud gives effect for specified time. Disease source doesn't has to be in range. Here disease works only when unit is in range.
3. Units are not feeling attacked. They stay like "nothing happening". They are not detecting this like negative effect, which hurts them so they don't escape like they should normally.

EDIT:
4. U don't get experience when unit is lasthited by effect of this ability.
5. Originally Disease Cloud wouldn't kill unit. (leaves it on 2 hp). Here it will.

If you want to get the interesting effect use: Life Regeneration Aura. It will only give a unit effect when it's hp less than max. You can call it infection. You know, unit has to be hurt to get the infection effect, which hurts it more.
upload_2020-12-16_14-58-34.png
 

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