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i created a simple 2d square and want to place it as an image on the ground. it is supposed to be as big as a tile (128x128), but apparently the minimum image size is 256x256 in WE, or is it?
well, it did not matter how small it was, even with 16x16 it displayed as 256x256.
i tried around with it some more, it seems a bit buggy? i read on some pages that you need at least 1px of transparent edges, so thats what i did.
its hard to see on the screenshot, but at the left of my green plateau is a small block of more transparent green. the size is fitting now tho
I thought you had the transparent boarder already...
These images are overlaid the terrain on the image layer. Like the terrain, this is fragmented into 4x4 terrain chunks. The images are placed on this layer by using out of range UV coordinates (judging from the behaviour) with nearest pixel sampling for out of range texels. The result is that the boarder is stretched to fill the entire 4x4 terrain chunk when even a part of the image is visible on it. Hence one needs a 1 pixel transparent boarder as transparent texels being stretched across the entire 4x4 chunk makes no difference as only the non transparent image is seen.
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