- Unit - A unit Finishes casting an ability
- (Ability being cast) Equal to Hellzone Grenade (Real--Level 1)
- Set Hellzone_Loc = (Target point of ability being cast)
- Unit - Pause (Casting unit)
- Animation - Play (Casting unit)'s spell animation
- Unit - Create 1 Hellzone Grenade (Level 1) for (Triggering player) at (Position of (Triggering unit)) facing (Position of (Target unit of ability being cast))
- Unit Group - Add (Last created unit) to Hellzone_Unit_group
- Unit - Order (Last created unit) to Move To (Random point in range of Hellzone_Loc, with a maximum range of 500.00)
- Wait 0.50 seconds
- Unit - Pause (Last created unit)
- Animation - Play (Casting unit)'s spell animation
- Unit - Create 1 Hellzone Grenade (Level 1) for (Triggering player) at (Position of (Triggering unit)) facing (Position of (Target unit of ability being cast))
- Unit Group - Add (Last created unit) to Hellzone_Unit_group
- Unit - Order (Last created unit) to Move To (Random point in range of Hellzone_Loc, with a maximum range of 500.00)
- Wait 0.50 seconds
- Unit - Pause (Last created unit)
- Animation - Play (Casting unit)'s spell animation
- Unit - Create 1 Hellzone Grenade (Level 1) for (Triggering player) at (Position of (Triggering unit)) facing (Position of (Target unit of ability being cast))
- Unit Group - Add (Last created unit) to Hellzone_Unit_group
- Unit - Order (Last created unit) to Move To (Random point in range of Hellzone_Loc, with a maximum range of 500.00)Wait 0.50 seconds
- Unit - Pause (Last created unit)
- Wait 0.50 seconds
- Unit - Pause (Last created unit)
- Animation - Play (Casting unit)'s spell animation
- Unit - Create 1 Hellzone Grenade (Level 1) for (Triggering player) at (Position of (Triggering unit)) facing (Position of (Target unit of ability being cast))
- Unit Group - Add (Last created unit) to Hellzone_Unit_group
- Unit - Order (Last created unit) to Move To (Random point in range of Hellzone_Loc, with a maximum range of 500.00)
- Wait 0.50 seconds
- Unit - Pause (Last created unit)
- Animation - Play (Casting unit)'s spell animation
- Unit - Create 1 Hellzone Grenade (Level 1) for (Triggering player) at (Position of (Triggering unit)) facing (Position of (Target unit of ability being cast))
- Unit Group - Add (Last created unit) to Hellzone_Unit_group
- Unit - Order (Last created unit) to Move To (Random point in range of Hellzone_Loc, with a maximum range of 500.00)
- Unpause all units
-
Unit Group - Pick every unit in Hellzone_Unit_group and do (Actions)
- Loop - Actions
- Unit Group - Order Hellzone_Unit_group to Attack (Target unit of ability being cast)
- Unit Group - Remove all units from Hellzone_Unit_group
if some dont know HZG(Hellzone Grenade) is spell what piccolo uses so he shoots blast around enemy and when all blasts are around enemy piccolo orders blast to attack to enemy.
btw this triggers is my rysis and calahans incoming map DBL(dragonball legacy)
EDIT: problem is when i cast spell those dummy hellzones dont go random point around enemy instead of it they charge to middle can you tell whats going on?
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