- Joined
- May 1, 2008
- Messages
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Seas =)
I will try the best to explain what my problem is (maybe it isn't a problem but we will see(i hope))
If I got an ability thats creates if casted a TempPoint at casting unit. Now every 1 second a action follows. After 5 seconds the actions are finished.
But the problem. If Player 1 cast the ability - the TempPoint is created at the casting unit of player 1. If Player 2 cast the same ability, the TempPoint is created at casting unit of Player 2 and the actions will continues not at Player 1 casting unit anymore.
I know I can do it with "If casting Unit equal to Player (X)" or use many TempPoints. Thing is, I got 10 players and in this case the creating can be long.
So I want ask an easy way, to handle those problems, """"that the trigger remind the Owner of Casting Unit"""""
Hmm I hope you understand what I mean and can help =)
I will try the best to explain what my problem is (maybe it isn't a problem but we will see(i hope))
If I got an ability thats creates if casted a TempPoint at casting unit. Now every 1 second a action follows. After 5 seconds the actions are finished.
But the problem. If Player 1 cast the ability - the TempPoint is created at the casting unit of player 1. If Player 2 cast the same ability, the TempPoint is created at casting unit of Player 2 and the actions will continues not at Player 1 casting unit anymore.
I know I can do it with "If casting Unit equal to Player (X)" or use many TempPoints. Thing is, I got 10 players and in this case the creating can be long.
So I want ask an easy way, to handle those problems, """"that the trigger remind the Owner of Casting Unit"""""
Hmm I hope you understand what I mean and can help =)