- Joined
- Nov 1, 2006
- Messages
- 1,612
I recently played a couple of games and realized pretty quickly that the Death Knight AI could be significantly improved. The majority of the AI was coded over three years ago and my abilities have improved significantly since that time. I think there is a lot of room for me to make some beneficial changes that will result in a much more "real" feeling AI Death Knight. While the following of my game, and WC3 in general, has dropped in the last 5 years, I feel that I should still make the gameplay experience the best it can be for anyone still playing. My main focus will be to make the AI more aggressive on attacks and have a vastly improved sense of self preservation. He will take more factors into consideration when deciding when and who to attack, and when and how best to flee.
If you have ideas or suggestions to improve the AI, please post them in this thread. I will probably begin working on this update in the weeks to come and have a release available in the next few months... right around AtD's 10th anniversary.
Edit: The rewrite has begun!!
If you have ideas or suggestions to improve the AI, please post them in this thread. I will probably begin working on this update in the weeks to come and have a release available in the next few months... right around AtD's 10th anniversary.
Edit: The rewrite has begun!!
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