Thanks for checking out this post! 
I'm developing a new combat system for my hero survival map Gladiator, and would love some feedback on as well as ideas or suggestions! You can test it yourself (download below) or my demo video of it below!
System Explanation
The system makes use of 3 concepts:
Your help
I especially want to know if it feels right to play with this sort of system, even in fast paced combat and if it's too complicated or too boring.
All other ideas are, of course, also welcome - like other uses for the system, interesting mechanics that would synergise with the system well, etc.
- Thanks in advance!
Video
Go to 2:27 if you just want to see the system in action.
Credits
I was inspired to do something with the combat system by feedback from Leods and Apsyll on my map dev post. Was finally pushed over the edge, by seeing the spellstring system in The_Spellweaver's "Crazy Summoners" map.
I'm developing a new combat system for my hero survival map Gladiator, and would love some feedback on as well as ideas or suggestions! You can test it yourself (download below) or my demo video of it below!
System Explanation
The system makes use of 3 concepts:
- No Auto Attacking: The hero has no auto-attack, instead you use your Q and W abilities which replaces that.
- Hover Abilities: All abilities (including the "new auto attack") are automically cast at the position of your mouse, rather than you have to select the target unit/position. This also allows for abilities to miss.
- Combat Moves: When using your regular attacks (Q/W), you gain a combo point. Certain combinations will unlock an ability, which you can use once (type -combomoves in game to see the moves).
Your help
I especially want to know if it feels right to play with this sort of system, even in fast paced combat and if it's too complicated or too boring.
All other ideas are, of course, also welcome - like other uses for the system, interesting mechanics that would synergise with the system well, etc.
- Thanks in advance!
Video
Go to 2:27 if you just want to see the system in action.
Credits
I was inspired to do something with the combat system by feedback from Leods and Apsyll on my map dev post. Was finally pushed over the edge, by seeing the spellstring system in The_Spellweaver's "Crazy Summoners" map.