- Joined
- Feb 4, 2007
- Messages
- 389
I've been playing with this idea of a map protector that makes it so you can open a map, look at it, do what you want with it, but not save it.
I think that the best way to do this would be to have a 'hidden' trigger that references a non-existing variable.
The difficult part about this would be hiding the trigger and deleting the variable.
So; my questions.
1 Would it be possible to hide an individual trigger, and if so, how could I do it?
2 What file in a map stores the variables, and what would I use to open it?
3 If I saved a map, then externally deleted a variable that a trigger references, would it still be playable? Said trigger would have no event, so it would not run.
I think that the best way to do this would be to have a 'hidden' trigger that references a non-existing variable.
The difficult part about this would be hiding the trigger and deleting the variable.
So; my questions.
1 Would it be possible to hide an individual trigger, and if so, how could I do it?
2 What file in a map stores the variables, and what would I use to open it?
3 If I saved a map, then externally deleted a variable that a trigger references, would it still be playable? Said trigger would have no event, so it would not run.