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Idea for abilities

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Level 28
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Apr 6, 2010
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Runic Hammer: Activates runes on the battlepriest's hammer, increasing damage and attack speed.

Runed Armor: Activates runes on the battlepriest's armor, increasing armor and health regeneration.

Call to Battle: Increases attack and armor of surrounding allied units.

Groundbreaker: Slams the ground, creating low-damage shockwaves in all directions.

Runecraft (spellbook): Creates various runes (healing, mana, speed, etc.) with a very long cooldown for each.
 
Level 30
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Nov 29, 2012
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Holy Smash: Smashes the ground with the Battle Priest's light hammer, dealing damage to enemies around the Battle Priest and blinding (% miss) them for a period of time. (a little of triggering here for the blind part.)

Magical Guard: Gives the Battle Priest a chance (%) to resist spell damage and negate partial physical damage directed into him. (would require you to trigger it, giving when casted the Battle Priest both Hardened Skin and Resistant Skin spell and removing it when the spell's effec ends.)

Heaven's Light: Casts a strong magical light into the targeted ally, healing it for an amount and granting it bonus armor for a period of time.

Avatar: Transforms to an embodiment of light (possibly, place an angel wings on him and a light effect or aura around the Battle Priest) empowering his Holy Smash's damaging capability and Heaven's Light's healing capability by an amount. (would require a trigger to empower the amount of Holy Smash's damage and Heaven's Light's heal when casted.)
 
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