• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Icon Path in Import Editor, Do You Need It?

Status
Not open for further replies.
Level 7
Joined
Apr 4, 2005
Messages
177
One day, I was importing icons, models... into my map. On one icon, I forgot to change the path. I realized this b/c it was not with my other icons. I decide to click on it anyways. The icon comes up. I still went back and changed the path, but it still left me wondering, do you really have to change the icon path? I think everyone here is a bit lazy, and if I don't have to, I really don't feel like doing it. Does anyone know if keeping the path wciii asigns the icon works?
 
ElfWarfare said:
you have to change the path.

Not really... You only have to change the path of the disabled icon.

Example:

war3mapImported\BTNIcon.blp is ok for the icon itself but

ReplaceableTextures\CommandButtonsDisabled\DISBTNIcon.blp is needed for the disabled icon to work... :D
 
Status
Not open for further replies.
Back
Top