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Icelander Kings

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MELEE

Icelander Kings Map Description

This land is inhabited by the most vicious creatures. At the center is a blue dragon roost guarded by the most powerful inhabitants of the land.Conquer this land with your best strategy.
This is a melee map created by me

Screenshots

204270-albums4892-picture49400.jpg


Note

All models and doodads herein are from Blizzard Intertainment. No other models have been exported for use in the map.

Change Log

Gives more space to the expansion goldmines...

Keywords:
ice map, melee map, freeze, iceland map
Contents

Icelander Kings (Map)

Reviews
09:02, 16th Sep 2011 -Kobas-: Status: Approved
view this WC3ScrnShot.jpg for the screenshot...

EDIT:
1. Removed the two goldmines at the center and replaced it with a blue dragon roost.
2. Creates two more goldmines.
3. reduced the goldmines number of golds to 20,000 maximum.
4. creates weather effects - snow.
5. Fixed some tiles putting some dirt and reducing snows/ice.
6. Other fixes...
 
Last edited:
Use snow and dirt title a little more instead of ice.
Also if you already used natural cliff make it be jagged instead of strait.
http://www.hiveworkshop.com/forums/pastebin.php?id=9z6f71
Check how I edited terrain a little in 10 min.
Use only 1 (max 3) type of trees, base terrain wall tree is the best choice (sometimes you can place 1 or 2 different trees near fountains or same like structures or places).
Never go above 25.000 gold, no need for it.
Never place 2 gold mines next to each other (play with night elf and tell me why).
You don't need to many fountains as well.
Do not spam with doodads.
You are free to edit blizzard resources to make map terrain better. (Path at first place)
Add special effect doodads.
Add lightning doodads as well.
Add fog and weather (weak snow and weak gray fog will do).

Didn't checked unit drops or balance, but you should add 2 more gold mines (Always go Player number x 2 = min number of gold mines). This way each player can expand nicely.
 
Can you fix those 2 gold mines (map center left and right) there is no room for build right now. :)
Also remove that rising water doodad and we can go with 3/5 rating.

Small note: just add random artifact drop to dragon, no need for table.

OK, I'll do that... I'll upload the edited map tomorrow.... thanks...

EDIT
Can't wait... map has been updated...
 
Last edited:

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,706
Why put Neutral Hostile behind the Merchant buildings?
The Fountain of Health has its guardians on it's eastern border while the other fountain has its protectors positioned the same. Not only that but some players are near one fountain while the others are closer to the other.
Loot is scarce unless players get into enemy territory or pillage the middle.
 
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