- Joined
- May 21, 2013
- Messages
- 1,636
Very good map (maybe perfect but I can´t tell), I think:
A) creeping route I go to the green creep then the gob lab, I think a low orange would be nice between the green creep and the gob lab.
for a more fluid creep route.
C) I go for the other green camp, then to green near tavern, then I can hijack the other green near tavern, but I think it would be nice to go to the northern lab, the merc. seems strong so I think an orange in the middle could be interesting, so the route would be: green - green - low orange - north gob lab.
D) I go for the green then the goblin market, again I think a low orange (10-11 perma L2) will do conection between the green and the market and or clear the mine.
B expanding system:
first image, if red expands to the center, and blue to the south, is like the north will be empty of action.
but with a red in the center, players will expand oposite, if I in B i can get the red, or hijack the enemy red creep, the other player can do the same, attack my first expanding or go to my main base.
Also I think that when there are 2 mines, players dont know the level before hand, so put a red is = to say this one is harder go to the other mine first.
dont take it serious I am just talking in theory.
A) creeping route I go to the green creep then the gob lab, I think a low orange would be nice between the green creep and the gob lab.
for a more fluid creep route.
C) I go for the other green camp, then to green near tavern, then I can hijack the other green near tavern, but I think it would be nice to go to the northern lab, the merc. seems strong so I think an orange in the middle could be interesting, so the route would be: green - green - low orange - north gob lab.
D) I go for the green then the goblin market, again I think a low orange (10-11 perma L2) will do conection between the green and the market and or clear the mine.
B expanding system:
first image, if red expands to the center, and blue to the south, is like the north will be empty of action.
but with a red in the center, players will expand oposite, if I in B i can get the red, or hijack the enemy red creep, the other player can do the same, attack my first expanding or go to my main base.
Also I think that when there are 2 mines, players dont know the level before hand, so put a red is = to say this one is harder go to the other mine first.
dont take it serious I am just talking in theory.