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Ice vs Fire V1.9

Submitted by human-master112
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Ice vs Fire
changes from 1.9b ---- fixed new races for round
rules/how to play
1: choose your race with your goldmine/race chooser
2: wait for the round to start
3: create as many units as you can with your 700 gold
4: once your gold is up, you may watch the battle
5: first unit to pass the enemies gold line wins a point (3 points=win)

Other stuff
-4 races (so far) which are: Night Elf, Undead, Human, and Orc
-all units use abilities automaticaly
-you earn a victory stick every win
-new races every round (if you wish)
-change log and help press f9 in game

(snapshots for descrition coming soon)
Made by human-master112
also, what map does this category under? i am going to sat its a Offense till furhter notice

also, i am creating a loading screen pic and an icon, if anyone wants to send in their drawings, i might put them in to the map.

Keywords:
line,war,melee war
Contents

Ice vs Fire V1.9 (Map)

Reviews
Moderator
22:04, 27th Jun 2011 -Kobas-: Status: Rejected Comment
  1. 22:04, 27th Jun 2011
    -Kobas-:
    Status: Rejected
    Comment
     
  2. Darkzealot_128

    Darkzealot_128

    Joined:
    Jun 29, 2010
    Messages:
    737
    Resources:
    2
    Tutorials:
    2
    Resources:
    2
    Terrain: You pretty much use just 1 tileset for the entire playable area, you have overplaced special effects, you use mushrooms and snow trees (which don't look good in their area's environment), and you have overplaced special effect doodads. Try adding a larger variety of tilesets, add environmental doodads, try using different types of trees that look better, and remove those ugly special effect doodads (they're not really ugly but they just look ugly in this case).

    Idea: It's a pretty boring idea and ap0calypse said this only yesterday:

    Gameplay: It seems that all you try to do is chuck units at each other with a shared income (which I don't like) and to win, a unit only has to enter the opposition's victory region, which will cause 1 minute games. Also, I don't like it that you have to use the same boring blizzard units that all cost the same price (so people will take advantage of this).

    Triggering: The triggers leak (http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/complete-list-things-leak-126761/), you have used the useless action "Do Nothing" in several cases, and there are many triggers that can be combined together. You should probably use loops (if you don't know what they are, please learn about them) to reduce the number of lines too.

    Overall: Nothing special about this map, has bad triggering (but it's not horrible), gameplay, and terrain as well. Before uploading a map, you need to think to yourself what the person playing this would think of your map and improve in those areas.

    Voting for: REJECTION
     
  3. XenoStalker

    XenoStalker

    Joined:
    Dec 17, 2008
    Messages:
    294
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    Review
    Description
    Verdict
    Description (Click)
    The description is present; it could use some more capitalization fixes and some format adjustments, but it does okay for now.
    [​IMG]
    Gameplay
    Verdict
    Gameplay (Click)
    This is basically a map with melee units being cheaper and players amassing their most knowledgable melee groups to (shall I say trained one-by-one-slowly) meet in the center and see who wins. The concept is innovative and the round system is alright, but it just is not that impressive. A more detailed selection of units with some better price variation would possibly make up for this lacking feat.
    [​IMG]
    Terrain
    Verdict
    Terrain (Click)
    The terrain is just not that defined nor is it original. It meets the standard theme/concept of the map, but that's about it (tug of war being round based).
    [​IMG]
    Interface
    Verdict
    Interface (Click)
    The interface was basic and handled okay. The melee units were the only things present, and I could not find any hotkey errors during the test. The map is not protected, and I managed to take a look at the GUI triggers: there were point leaks, wait functions, and many many many more leaks after that... so meany leaks... I would suggest looking at http://www.hiveworkshop.com/forums/triggers-scripts-269/things-leak-35124/ to fix leaks.
    [​IMG]
    Replayability
    Verdict
    Replayability (Click)
    The round system proves to make the game rather long; this is a map you would find on the search list once or twice, test it, and problably never try it again.
    [​IMG]
    [​IMG] [​IMG]


    Edit: the title has absolutely nothing to do with the theme of the map other than the top and bottom have either fire or ice effects going off.
     
    Last edited: Dec 23, 2010
  4. Icedrake

    Icedrake

    Joined:
    Aug 21, 2010
    Messages:
    170
    Resources:
    0
    Resources:
    0
    Too many tables man, makes it really annoying to read. Maybe you should just use a few hidden tags rather than having so many tables. No need for them anyway.
     
  5. XenoStalker

    XenoStalker

    Joined:
    Dec 17, 2008
    Messages:
    294
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    Review the map please, not the format of other reviewers. I've put every review of this format in hidden tags so they will no longer bother you.
     
  6. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,844
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Here's a list of BB Codes for you to improve the description; use tables, colours, hidden tags, screenshots, etc. The terrain doesn't seem well made from the preview image.
     
  7. Orcnet

    Orcnet

    Joined:
    Jul 31, 2010
    Messages:
    3,858
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4
    could you please describe more about your work? tells us more about the game. its systems, features, screenshots, and not at least, credits.

    by using these BB codes and Templates for us to understand your map properly.
     
  8. Ironside

    Ironside

    Joined:
    Feb 3, 2009
    Messages:
    2,723
    Resources:
    4
    Maps:
    3
    Tutorials:
    1
    Resources:
    4



    Review Marked.



    Rating: 1.5/5
    Vote for:
    Rejected