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Triggers
IcevsFire V1.9c.w3x
Variables
Initialization
Note
Melee Initialization
g to start
k
Timers
Timer 1
Timer 2
Timer 3
Move Top
Top left 2 mid
Top Right to Mid
Top to Bottom
Move Bottom
Bottom Left 2 mid
Bottom Right 2 mid
Bottom 2 top
LeaderBoard One
Led Onee
Elaper
Leaderboard 2
Led Twoo
Win/Lose
Wilose
lowese
player leaves game
op
new race
Red and blue
Teal and purple
Yellow and pink
Green and orange
Untitled Category
Untitled Trigger 001
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
leaderboard
integer
Yes
ledaer1
leaderboard
No
ledartwo
integer
Yes
timer1
timer
No
Round types: 3 wins, 5 wins, 7 wins
Races: human. orc, undead, Nightelf, Naga, Troll
Modes: all Pick, All random
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help with the description Here are the steps/rules if you didnt read them in the loading screen.1: choose your race with your goldmine/race chooser2:wait for the round to start3: after the round has started, create as many units as you can to cross the enemy teams goal line4: once you cross your enemys goal line, you earn 1 point for you team5: once a team gets 3 points, that team wins! , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Creators/Testers with the description Map created by human-master112Testers: BoBy, Hi_On_PoWdEr , using icon path ReplaceableTextures\CommandButtons\BTNSlippersOfAgility.blp
Quest - Create a Optional quest titled Change Log: with the description Change Log from last Version:-fixed leaderboard to make it run functonaly-fixed air units-made it so you can choose a different race for each round-created changelog-fixed triggers , using icon path ReplaceableTextures\CommandButtons\BTNSlippersOfAgility.blp
Melee Game - Use melee time of day (for all players)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Game - Display to (All players) the text: Welcome to Ice vs Fire! game starts soon so get your base ready!Created by human-master112
Wait 2 seconds
g to start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 700
Player - Set Player 2 (Blue) . Current gold to 700
Player - Set Player 3 (Teal) . Current gold to 700
Player - Set Player 4 (Purple) . Current gold to 700
Player - Set Player 5 (Yellow) . Current gold to 700
Player - Set Player 6 (Orange) . Current gold to 700
Player - Set Player 7 (Green) . Current gold to 700
Player - Set Player 8 (Pink) . Current gold to 700
k
Events
Player - Player 1 (Red) types a chat message containing -go (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 25 . Footman for Player 5 (Yellow) at (Center of Bottom_Middle <gen>) facing Default building facing degrees
Timer 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for timer1 with title Round Starts in:
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100.00 %, 0.00 %, 0.00 %) with 30.00 % transparency
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100.00 %, 0.00 %, 0.00 %) with 30.00 % transparency
Countdown Timer - Change the color of the time for (Last created timer window) to ( 0.00 %, 50.00 %, 100.00 %) with 0 % transparency
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start timer1 as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Create 1 . Next Round to Begin for Player 1 (Red) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 2 (Blue) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 3 (Teal) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 4 (Purple) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 5 (Yellow) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 6 (Orange) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 7 (Green) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 8 (Pink) at (Center of Tower_tft <gen>) facing Default building facing degrees
Timer 2
Events
Unit - A unit enters Bottom_tga <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
(Owner of (Entering unit)) Not equal to Player 7 (Green)
(Owner of (Entering unit)) Not equal to Player 8 (Pink)
Actions
Countdown Timer - Create a timer window for timer1 with title Round Starts in:
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100.00 %, 0.00 %, 0.00 %) with 30.00 % transparency
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start timer1 as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Create 1 . Next Round to Begin for Player 1 (Red) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 2 (Blue) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 3 (Teal) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 4 (Purple) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 5 (Yellow) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 6 (Orange) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 7 (Green) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 8 (Pink) at (Center of Tower_tft <gen>) facing Default building facing degrees
Timer 3
Events
Unit - A unit enters Top_tga <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
Actions
Countdown Timer - Create a timer window for timer1 with title Round Starts in:
Countdown Timer - Change the color of the title for (Last created timer window) to ( 100.00 %, 0.00 %, 0.00 %) with 30.00 % transparency
Countdown Timer - Show (Last created timer window)
Countdown Timer - Start timer1 as a One-shot timer that will expire in 40.00 seconds
Wait 40.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Create 1 . Next Round to Begin for Player 1 (Red) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 2 (Blue) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 3 (Teal) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 4 (Purple) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 5 (Yellow) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 6 (Orange) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 7 (Green) at (Center of Tower_tft <gen>) facing Default building facing degrees
Unit - Create 1 . Next Round to Begin for Player 8 (Pink) at (Center of Tower_tft <gen>) facing Default building facing degrees
Top left 2 mid
Events
Unit - A unit enters Top_Left_Side <gen>
Conditions
((Entering unit) is A structure) Equal to False
Actions
Unit - Move (Entering unit) instantly to (Random point in Top_Middle <gen>)
Top Right to Mid
Events
Unit - A unit enters Top_Right_Side <gen>
Conditions
((Entering unit) is A structure) Equal to False
Actions
Unit - Move (Entering unit) instantly to (Random point in Top_Middle <gen>)
Top to Bottom
Events
Unit - A unit enters Top_Middle <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 5 (Yellow)
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
(Owner of (Entering unit)) Not equal to Player 7 (Green)
(Owner of (Entering unit)) Not equal to Player 8 (Pink)
(Owner of (Entering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Change ownership of (Entering unit) to Player 9 (Gray) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Bottom_tga <gen>)
Bottom Left 2 mid
Events
Unit - A unit enters Bottom_Left_Side <gen>
Conditions
((Entering unit) is A structure) Equal to False
Actions
Unit - Move (Entering unit) instantly to (Random point in Bottom_Middle <gen>)
Bottom Right 2 mid
Events
Unit - A unit enters Bottom_Right_Side <gen>
Conditions
((Entering unit) is A structure) Equal to False
Actions
Unit - Move (Entering unit) instantly to (Random point in Bottom_Middle <gen>)
Bottom 2 top
Events
Unit - A unit enters Bottom_Middle <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 1 (Red)
(Owner of (Entering unit)) Not equal to Player 2 (Blue)
(Owner of (Entering unit)) Not equal to Player 3 (Teal)
(Owner of (Entering unit)) Not equal to Player 4 (Purple)
(Owner of (Entering unit)) Not equal to Player 9 (Gray)
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Retain color
Unit - Order (Entering unit) to Attack-Move To . (Center of Top_tga <gen>)
Led Onee
Events
Unit - A unit enters Bottom_tga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Create 1 . Victory for Player 1 (Red) at (Center of win_1 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Fire Nation Has Won the Round!
Set Variable Set ledartwo[2] = (ledartwo[2] + 1)
Leaderboard - Change the value for Player 9 (Gray) in (Last created leaderboard) to ledartwo[2]
Unit Group - Pick every unit in (Units in Kiler <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in Tower_tft <gen>) and do (Kill (Picked unit))
Player - Set Player 1 (Red) . Current gold to 0
Player - Set Player 2 (Blue) . Current gold to 0
Player - Set Player 3 (Teal) . Current gold to 0
Player - Set Player 4 (Purple) . Current gold to 0
Player - Set Player 5 (Yellow) . Current gold to 0
Player - Set Player 6 (Orange) . Current gold to 0
Player - Set Player 7 (Green) . Current gold to 0
Player - Set Player 8 (Pink) . Current gold to 0
Wait 5.00 seconds
Player - Set Player 1 (Red) . Current gold to 700
Player - Set Player 2 (Blue) . Current gold to 700
Player - Set Player 3 (Teal) . Current gold to 700
Player - Set Player 4 (Purple) . Current gold to 700
Player - Set Player 5 (Yellow) . Current gold to 700
Player - Set Player 6 (Orange) . Current gold to 700
Player - Set Player 7 (Green) . Current gold to 700
Player - Set Player 8 (Pink) . Current gold to 700
Elaper
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Wins (3 wins=Victory)
Leaderboard - Change the color of all labels for (Last created leaderboard) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label Top Wins and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label Bottom Wins and value 0
Leaderboard - Show (Last created leaderboard)
Led Twoo
Events
Unit - A unit enters Top_tga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Game - Display to (All players) the text: The Ice Nation Has Won the round!
Set Variable Set ledartwo[1] = (ledartwo[1] + 1)
Leaderboard - Change the value for Player 12 (Brown) in (Last created leaderboard) to ledartwo[1]
Unit Group - Pick every unit in (Units in Kiler <gen>) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in Tower_tft <gen>) and do (Kill (Picked unit))
Unit - Create 1 . Victory for Player 5 (Yellow) at (Center of Win_2 <gen>) facing Default building facing degrees
Player - Set Player 1 (Red) . Current gold to 0
Player - Set Player 2 (Blue) . Current gold to 0
Player - Set Player 3 (Teal) . Current gold to 0
Player - Set Player 4 (Purple) . Current gold to 0
Player - Set Player 5 (Yellow) . Current gold to 0
Player - Set Player 6 (Orange) . Current gold to 0
Player - Set Player 7 (Green) . Current gold to 0
Player - Set Player 8 (Pink) . Current gold to 0
Wait 5.00 game-time seconds
Player - Set Player 1 (Red) . Current gold to 700
Player - Set Player 2 (Blue) . Current gold to 700
Player - Set Player 3 (Teal) . Current gold to 700
Player - Set Player 4 (Purple) . Current gold to 700
Player - Set Player 5 (Yellow) . Current gold to 700
Player - Set Player 6 (Orange) . Current gold to 700
Player - Set Player 7 (Green) . Current gold to 700
Player - Set Player 8 (Pink) . Current gold to 700
Wilose
Events
Unit - A unit enters win_1 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in win_1 <gen>)) Equal to 3
Then - Actions
Wait 2 seconds
Game - Display to (All players) the text: The Fire Nation Is Victorious! Good Game!Game End in 30 sec!
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: Play Again!
Game - Defeat Player 2 (Blue) with the message: Play Again!
Game - Defeat Player 3 (Teal) with the message: Play Again!
Game - Defeat Player 4 (Purple) with the message: Play Again!
Game - Defeat Player 5 (Yellow) with the message: Play Again!
Game - Defeat Player 6 (Orange) with the message: Play Again!
Game - Defeat Player 7 (Green) with the message: Play Again!
Game - Defeat Player 8 (Pink) with the message: Play Again!
Else - Actions
Do nothing
lowese
Events
Unit - A unit enters Win_2 <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in Win_2 <gen>)) Equal to 3
Then - Actions
Wait 2 seconds
Game - Display to (All players) the text: The Ice Nation Has Won the Game! Good Game! game ends in 30 seconds...
Wait 30.00 seconds
Game - Defeat Player 1 (Red) with the message: Play Again!
Game - Defeat Player 2 (Blue) with the message: Play Again!
Game - Defeat Player 3 (Teal) with the message: Play Again!
Game - Defeat Player 4 (Purple) with the message: Play Again!
Game - Defeat Player 5 (Yellow) with the message: Play Again!
Game - Defeat Player 6 (Orange) with the message: Play Again!
Game - Defeat Player 7 (Green) with the message: Play Again!
Game - Defeat Player 8 (Pink) with the message: Play Again!
Else - Actions
Do nothing
op
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left his nation....)
Red and blue
Events
Unit - A unit enters Top_tga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Pick every unit in (Units in Top_Left_Side <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 2 seconds
Unit - Create 1 . Race Chooser for Player 1 (Red) at (Player 1 (Red) start location) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 3 (Teal) at (Player 3 (Teal) start location) facing Default building facing degrees
Teal and purple
Events
Unit - A unit enters Top_tga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Pick every unit in (Units in Top_Right_Side <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 2 seconds
Unit - Create 1 . Race Chooser for Player 2 (Blue) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 4 (Purple) at (Player 4 (Purple) start location) facing Default building facing degrees
Yellow and pink
Events
Unit - A unit enters Bottom_tga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit Group - Pick every unit in (Units in Bottom_Left_Side <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 2 seconds
Unit - Create 1 . Race Chooser for Player 8 (Pink) at (Player 8 (Pink) start location) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 5 (Yellow) at (Player 5 (Yellow) start location) facing Default building facing degrees
Green and orange
Events
Unit - A unit enters Bottom_tga <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit Group - Pick every unit in (Units in Bottom_Right_Side <gen>) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Wait 2 seconds
Unit - Create 1 . Race Chooser for Player 7 (Green) at (Player 7 (Green) start location) facing Default building facing degrees
Unit - Create 1 . Race Chooser for Player 6 (Orange) at (Player 6 (Orange) start location) facing Default building facing degrees
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