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Ice tower / slow tower

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Level 2
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Apr 2, 2012
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17
Hi fellows! :)

I have this problem.
I cant get my icetower/slowtower to work.
Can you guys tell me how you do it?

Many regards Malthe! :cgrin:
 
Level 2
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May 21, 2012
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Im pretty sure you can find an ice tower in Units -> Human -> Campaign buildings. Then you can work off that. But I see no reason why frost attack from undead ziggurats shouldnt work.
 
Level 2
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Apr 2, 2012
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It does... It always works when you get help :)
Buy do you guys know how to make it "stronger", so that the slow gets better?
 
Level 14
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Sep 17, 2009
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If u want it to slow multiplate units, increase the attack area of the tower, and change attack type to Missile splash.
If u want them to be effected more, go to the ability, and change Stats - Duration to a specific number.
I dont have a solution for you to make the units move slower, i would use trigger for that.

And one more suggestion: Open a Green TD for object editor help. There are a big variety of towers you can learn from! But you can ask here too, we are helpful folks. :)
 
Level 2
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Apr 2, 2012
Messages
17
allright :)
Thank you.
So in trigger, what would you do then?
Event: Unit cast ability
Condition: If ability is equal to "slow"
Event: Make unit movement to (ect) 50

Is that a posibility?
 
Level 2
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May 21, 2012
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One possibility would be: Give the tower the slow ability from the human sorceress on auto cast. It will automatically slow then and you can adjust the slow and duration to your liking.
If you want the slow to be AoE you can also make dummies cast slow on enemies around the target whenever your original slow ability gets casted.
 
Level 14
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Yes, the action would be:
  • Unit - Set (Picked unit) movement speed to ((Default movement speed of (Picked unit)) x 0.30)
But Im not sure about the event. When your tower attacks, the enemy, not slowed units should get this. Add a buff for them, like a flag, so you can check it later:

  • Unit Group - Pick every unit in (Units within 256.00 of (Position of Unit(Attacked Unit)) matching (((Matching unit) has buff Slowed) Equal to False))) and do (Actions)
The hard part in it, is that you propably want the effect to disappear after a time passed.
So you have to create a cleaning trigger, what im not sure how to do yet. (with GUI)
 
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