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IA ATTACK

Hello, I often face many problems with the AI in WC3, but my main issue is the attack wave relationship of the units! For example, I would like the units to attack in organized waves (2 Ghouls and 1 Necromancer until 4 minutes of the game, and then switch!).

How can I do this?

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So far this looks like it should theoretically work (without seeing what each attack group contains), so I think more information is required to problem solve this. First up, what are the other attack groups, and secondly, what problems are you encountering?
There isn’t much difference from the other attack groups - it only increases the number, and in the third group, there are abominations. The problem is that the AI is skipping groups and not following the exact timing I set. For example, it starts the game attacking with a much stronger unit. If you want, I can send you the map here for you to analyze.
 
There isn’t much difference from the other attack groups - it only increases the number, and in the third group, there are abominations. The problem is that the AI is skipping groups and not following the exact timing I set. For example, it starts the game attacking with a much stronger unit. If you want, I can send you the map here for you to analyze.
That sounds strange that it's not delaying as you specified, I imagine it should be at least doing that.
Half the trouble with the way Attack Waves are handled in the AI Editor is they have a very linear progression, and any opportunity it can take to skip to the last attack wave it will take and sort of just sit there. However, it should be adhering to the delays you set...

Is this for a melee gameplay style, where they need to build their base up first and train units?
 
That sounds strange that it's not delaying as you specified, I imagine it should be at least doing that.
Half the trouble with the way Attack Waves are handled in the AI Editor is they have a very linear progression, and any opportunity it can take to skip to the last attack wave it will take and sort of just sit there. However, it should be adhering to the delays you set...

Is this for a melee gameplay style, where they need to build their base up first and train units?
More or less like this... the start of the map is the undead advancing through villages, building their bases, and then attacking in waves. There are at least 5 undead bases that advance over time.
 

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