• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

I need trigger help!

Status
Not open for further replies.
Level 3
Joined
Oct 30, 2009
Messages
24
I am making a map where there's 4 teams and 12 players, every 60 seconds a new round starts, every one must go to the middle and fight. Each round lasts 120 seconds. The problem is that I do not know how to check which teams wins the round. I was thinking bout something like: when round ends the PC will check who is left every 1 second, when only one team is standing the PC will tell the who is the winner and it's gonna wait another 60 seconds to start next round. I need help, it will be very helpful if some one makes an example map. Just help me do it in any way, thanks!
 
Level 2
Joined
May 7, 2010
Messages
21
Your suggestion is right, thats how it can be done, so I suppose your problem is that you cant make a trigger which would execute those actions. I will try to give you some hints, if you figure it out yourself you can learn more - thats what they always say, isnt it.
SO : at first create a player group variable (team1) in the variable editor (ctrl+b) then add player 1 player 2 and 3 to team1, do that for each team. Then maybe a time elapsed event trigger which checks if units from teamX is alive and the adequate actions for the winning/losing team or whatever...hope that helps somehow
 
Level 2
Joined
May 14, 2010
Messages
7
i've made it. It's a little buggy. Just fix its triggers. Sorry if it's been so buggy.
 

Attachments

  • 000 - test map.w3x
    19.5 KB · Views: 47
Status
Not open for further replies.
Top