- Joined
- Mar 24, 2010
- Messages
- 950
i need to just create a copy unit for just a sec and when it dies have no death or noticeable explosion, a poof like when the illusions die would be ok though i guess
main prob is when that timer ends the unit dies or building explodes etc.. i want it to just disappear when its time runs out
- Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
- Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
- Custom script: call UnitAddAbility(GetLastCreatedUnit(), 'Aloc')
main prob is when that timer ends the unit dies or building explodes etc.. i want it to just disappear when its time runs out