Solved, here's my triggers of the type of Locust Illusion
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Frostmourne
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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GDD_Damage Greater than (>) 3.00
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(GDD_DamagedUnit has buff ATTACK NORMAL ) Equal to (==) True
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(Level of Frostmourne for GDD_DamageSource) Greater than (>) 0
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Actions
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Set Frostmourne_Owner = GDD_DamageSource
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Set Frostmourne_Hit = GDD_DamagedUnit
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random percentage) Less than or equal to (<=) (((Real((Level of Frostmourne for Frostmourne_Owner))) x 5.00) + 10.00)
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Then - Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Frostmourne_Hit is A structure) Not equal to (!=) True) and ((((Unit-type of Frostmourne_Hit) Not equal to (!=) Outland King) and ((Unit-type of Frostmourne_Hit) Not equal to (!=) Forgotten One)) and ((Frostmourne_Hit belongs to an enemy of (Owner of Frostmourne_Owner)) Equal to (==) True))
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Then - Actions
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Set Frostmourne_Loc = (Position of Frostmourne_Hit)
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-------- CAST SLOW --------
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Unit - Create 1 Craggy Exterior Dummy for (Owner of Frostmourne_Owner) at Frostmourne_Loc facing Default building facing (270.0) degrees
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Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Unit - Add Frostmourne [Slow] to (Last created unit)
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Unit - Order (Last created unit) to Human Sorceress - Slow Frostmourne_Hit
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-------- CREATE ILLUSION --------
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Unit - Create 1 Craggy Exterior Dummy for (Owner of Frostmourne_Owner) at Frostmourne_Loc facing Default building facing (270.0) degrees
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Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
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Item - Create Frostmourne Item at Frostmourne_Loc
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Hero - Give (Last created item) to (Last created unit)
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Item - Set charges remaining in (Last created item) to 1
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Unit - Set level of Frostmourne Illusion for (Last created unit) to (Level of Frostmourne for Frostmourne_Owner)
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Hero - Order (Last created unit) to use (Last created item) on Frostmourne_Hit
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Custom script: call RemoveLocation(udg_Frostmourne_Loc)
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Else - Actions
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Else - Actions
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Trigger - Turn off (This trigger)
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Wait 0.50 seconds
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Trigger - Turn on (This trigger)
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Frostmourne Illusion
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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(((Entering unit) is an illusion) Equal to (==) True) and (((Entering unit) is owned by (Owner of Frostmourne_Owner)) Equal to (==) True)
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(Unit-type of (Entering unit)) Equal to (==) (Unit-type of Frostmourne_Hit)
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Actions
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Unit - Add Locust to (Entering unit)
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Unit - Add Item MS Bonus (522) to (Entering unit)
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Unit - Order (Entering unit) to Attack Frostmourne_Hit
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