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I Need Help

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Level 3
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Aug 30, 2006
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I am making a new map... and i can handle pretty much everthing but i need help with 3 (Edit: 5) things:

1st: I made it two teams... with one computer on each team... but when i create the custom game to see if it worked... there are no computer... red, where the computer is supposed to be is filled by me, and blue is open.

2nd:How do i make the computer not appear in the waiting room? Ive seen this in the dota game.

3rd: I am making the building on one force property of red, the computer... can anyone help me on the trigger to make it when someone fromt the same force selects it... it become theirs but when they deselect it... it become back to the property of red...

EDIT: 4th: How do i create a beach?

2nd EDIT: 5th: How do i make it so that when one team gets the building of the other team to go to 0 hp and it becomes theirs?

Someone plz help with these...
 
Level 3
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Aug 30, 2006
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When im done creating the buildings and terrains and triggers and units ill send u the map... let u finish off what i want finished and ill give u credits to the map
 
Level 40
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Dec 14, 2005
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1st: enable Fixed Player Settings in the force settings.

2nd: use Neutral Passive, Neutral Victim, Neutral Extra, and/or Neutral Hostile and set the alliances ( this is fairly advanced, i wouldnt suggest it until you're better with the WE :? )

3rd: Event - Every 1 second of game time
Actions -
Custom Script: set bj_wantDestroyGroup = true
Unit Group - Pick Every Unit in Units Selected by ( a player )
if Picked Unit = ( the selectable unit ) then
change control of Picked Unit to ( a player ) and change color
set bool[0] = true
else
set bool[0] = false
(end of if statement)
----continue this for every player that can select it, making the bool var be bool[1], bool[2], and so on
if bool[0] = false and bool[1] = false ( and so on ) then
change control of (the selectable unit) to ( the orig owned ) and Change Color

---note - needs a boolean array called bool---

4th: go to the Advanced tab, then make sure that Enforce Water Height Limits is off. next, make a "river" like you would normally. Next, cover over the river with land, so it looks like when you started. Finally, lower the land using the "lower" tool, and once you hit the height where the water was, it will still be there.

5th: Events - A Unit Dies
Actions - Set Loc = Position of Triggering Unit
Create One Unit Type Of Triggering Unit At loc for Owner of Killing Unit facing 270 Degrees.
Custom Script: call RemoveLocation( udg_loc )

---note - that trigger needs a global variable named loc---
 
Level 3
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Tyvm PurplePoot for that but i forgot to post that i finished it all. The triggers took me a long time... but i finished it. Il be posting for a beta testing volunteer just one who is trustworthy.
 
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