- Joined
- Nov 14, 2004
- Messages
- 159
After playing some Maul / TD maps online, most of them are kind of boring because either way everyone win, or everyone lose. (you know when they have group 1 = everyone, group 2 = enemy)
Now I decided, hey I want to make lan or online map that actually have seperate team TD.
I tried to start of building map, terrain is pretty much done. But map itself is far from complete (not even alpha stage yet) But I have problem.
1. I made 2 forces (1 computer on Team 1, 1 computer on Team 2). I load it up from single player testing. Team 1 computer doesnt show up on load screen, Team 2 computer did show up. I'm trying to get both "Team 1" and "Team 2" computer to show up on load screen, how do I do that?
2. How do I allow everyone on Team to upgrade computer's building (on same team) (beside using unit control, I dont want anyone to control any hero but only upgrading building)
- or -
If you are willing to help build trigger event or such for my map, I will be glad and also credit you.
http://ventuz.homestead.com/files/ttda_haloboycs.w3m
26 kb, terrain done, region done, hero not done, monster not done.
Now I decided, hey I want to make lan or online map that actually have seperate team TD.
I tried to start of building map, terrain is pretty much done. But map itself is far from complete (not even alpha stage yet) But I have problem.
1. I made 2 forces (1 computer on Team 1, 1 computer on Team 2). I load it up from single player testing. Team 1 computer doesnt show up on load screen, Team 2 computer did show up. I'm trying to get both "Team 1" and "Team 2" computer to show up on load screen, how do I do that?
2. How do I allow everyone on Team to upgrade computer's building (on same team) (beside using unit control, I dont want anyone to control any hero but only upgrading building)
- or -
If you are willing to help build trigger event or such for my map, I will be glad and also credit you.
http://ventuz.homestead.com/files/ttda_haloboycs.w3m
26 kb, terrain done, region done, hero not done, monster not done.