- Joined
- Jul 23, 2008
- Messages
- 11
Now i need trigger like this; When unit's mana becomes 0, unit's attack is disabled until unit gets mana.
HELP ME!!!
HELP ME!!!

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Not a good idea...
Then that will result in 1000000 calls per seconds. At the moment I'm working on the problem.
cedi
No Mana is no Attack

Events


Unit - A unit Is issued an order targeting an object

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Mana of (Triggering unit)) Equal to 0.00



Then - Actions




Unit - Order (Triggering unit) to Stop



Else - Actions


