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[General] I made a slight terrain edit and accidentally unleashed demons.

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I don't expect anyone to be able to help, but I just thought it was so bizarre I would share in the off chance someone else has experienced this.

My map is a very simple idea, it's just essentially a WoW raid with PvP elements. Group 1 tries to reach the end of a hostile NPC filled dungeon. Group 2 tries to stop them.

I thought it might spice things up if I gave my players different dungeons to go through. Since I can't edit cliff types and the like through triggers, I thought this easier way to do this would be to increase the size of the map, copy all of the terrain, paste it, and change the dungeon layout.

This way on map start I can randomize if they go through Dungeon A or Dungeon B.

Doing this has broken everything. Ground Units act like terrain is entirely unwalkable and are unable to move at all.

Units that have collision spawn stacked ontop of each other.

Triggers that are related to Regions, such as "Unit walks into area X, do action Y" no longer seem to work.

Unable to cast target spells on the terrain at all.

Unable to train units, gives the error "No room for created unit"

I just want to emphasize, it's not my triggers. I don't have any triggers that prevent unit movement, it's some weird collision issue? Because you can cast AoE spells just fine, and you can move just fine if I turn the unit collision off. If it was a rogue trigger interrupting unit orders, none of that would work. My unit spawn trigger hasn't been touched in years, worked fine before I expanded the terrain.

All the triggered regions are still where they are supposed to be. It's not like my pasting the terrain suddenly offset everything. Everything is exactly where it should be.

It's just a bit weird, innit?
 
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