- Joined
- Jun 26, 2007
- Messages
- 659
Hello,
I'm making a Chess Game humans vs orcs, but i've a big problem
As you've probably noticed, there is no female in orc units!!!
So I need some help to add the orcish queen.
If someone is interrested, this is what i need:
A animated model, with its portrait and also its icon (a full unit so) of a female orc (you can made it from a existing model, like a night elve)
it's have to observe the graphical design of warcraft III
this female orc have to be rather magical one (like a sorceress)
she's supposed to be a hero (so i hope for the glow)
no mount, no fx, only a simple orcish unit
use player color (unlike medihv)
I'll be very grateful ^^
PS: my game thread: http://www.hiveworkshop.com/forums/showthread.php?p=285090#post285090
Nb: I'm actually using the OrcHuntress fan model, but i'm not satisfied, i don't have an associated icon, its a warrior styled unit, and the hero glow is to down and often go under the ground :/
I'm making a Chess Game humans vs orcs, but i've a big problem
As you've probably noticed, there is no female in orc units!!!
So I need some help to add the orcish queen.
Request summary
Model 3D (modeling, remodeling or reskinning) and icon
design: warcraft-styled orcish female wizzard hero
use: orcish queen in a chess game
If someone is interrested, this is what i need:
A animated model, with its portrait and also its icon (a full unit so) of a female orc (you can made it from a existing model, like a night elve)
it's have to observe the graphical design of warcraft III
this female orc have to be rather magical one (like a sorceress)
she's supposed to be a hero (so i hope for the glow)
no mount, no fx, only a simple orcish unit
use player color (unlike medihv)
I'll be very grateful ^^
PS: my game thread: http://www.hiveworkshop.com/forums/showthread.php?p=285090#post285090
Nb: I'm actually using the OrcHuntress fan model, but i'm not satisfied, i don't have an associated icon, its a warrior styled unit, and the hero glow is to down and often go under the ground :/
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