- Joined
- Apr 1, 2017
- Messages
- 47
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Hand of Protection
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Hand Of Protection
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Actions
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Set SB_Index = (SB_Index + 1)
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Set Caster[SB_Index] = (Triggering unit)
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Set Target[SB_Index] = (Target unit of ability being cast)
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Set ZLVL[SB_Index] = (Level of Hand Of Protection for Caster[SB_Index])
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Set Timer[SB_Index] = 0.00
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Unit - Make Target[SB_Index] Invulnerable
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SB_Index Equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZLVL[SB_Index] Equal to 1
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Then - Actions
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Trigger - Turn on T1 <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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ZLVL[SB_Index] Equal to 2
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Then - Actions
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Trigger - Turn on T2 <gen>
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Else - Actions
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Trigger - Turn on T3 <gen>
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Else - Actions
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Else - Actions
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T1
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer SB_Loop) from 1 to SB_Index, do (Actions)
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Loop - Actions
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Set Timer[SB_Loop] = (Timer[SB_Loop] + 1.00)
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Game - Display to (All players) the text: (String(Timer[SB_Loop]))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Timer[SB_Loop] Greater than or equal to 15.00
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Then - Actions
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Unit - Make Target[SB_Index] Vulnerable
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Set Caster[SB_Loop] = Caster[SB_Index]
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Set Target[SB_Loop] = Target[SB_Index]
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Set Timer[SB_Loop] = Timer[SB_Index]
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Set SB_Index = (SB_Index - 1)
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Set SB_Loop = (SB_Loop - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SB_Index Equal to 0
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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T1
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer SB_Loop) from 1 to SB_Index, do (Actions)
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Loop - Actions
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Set Timer[SB_Loop] = (Timer[SB_Loop] + 1.00)
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Game - Display to (All players) the text: (String(Timer[SB_Loop]))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Timer[SB_Loop] Greater than or equal to 30.00
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Then - Actions
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Unit - Make Target[SB_Index] Vulnerable
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Set Caster[SB_Loop] = Caster[SB_Index]
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Set Target[SB_Loop] = Target[SB_Index]
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Set Timer[SB_Loop] = Timer[SB_Index]
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Set SB_Index = (SB_Index - 1)
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Set SB_Loop = (SB_Loop - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SB_Index Equal to 0
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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T1
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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For each (Integer SB_Loop) from 1 to SB_Index, do (Actions)
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Loop - Actions
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Set Timer[SB_Loop] = (Timer[SB_Loop] + 1.00)
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Game - Display to (All players) the text: (String(Timer[SB_Loop]))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Timer[SB_Loop] Greater than or equal to 45.00
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Then - Actions
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Unit - Make Target[SB_Index] Vulnerable
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Set Caster[SB_Loop] = Caster[SB_Index]
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Set Target[SB_Loop] = Target[SB_Index]
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Set Timer[SB_Loop] = Timer[SB_Index]
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Set SB_Index = (SB_Index - 1)
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Set SB_Loop = (SB_Loop - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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SB_Index Equal to 0
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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T1, T2, T3 are turned off by default.