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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- SlotTakenBool[TempInt] Equal to False
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Then - Actions
- Set SlotTakenBool[TempInt] = True
- Set Winner[(WinnerNum - 1)] = Finalist[TempInt]
- Destructible - Create a IconsType[(Custom value of Winner[(WinnerNum - 1)])] at UIWinPoint[TempInt] facing 180.00 with scale 1.00 and variation 0
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Else - Actions
- Trigger - Run (This trigger) (checking conditions)
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If - Conditions
Alright so this piece of script crashes War3, idk if it is just for me, but I don't think so. xD I'm assuming its the "Trigger - Run (This trigger) (checking conditions)" Kinda makes me wonder why there is even a Function for "This Trigger" xD Ah well. Is a "For Each Integer" action the most efficient way to do the same thing?