I edited a model with mldvis but when i put it in the game crashes

Status
Not open for further replies.
Level 5
Joined
Jun 23, 2010
Messages
46
Hello people! Well, I was trying to fix this but I couldn't, I'm doing an HD ScorchedRemains model for my mod, but when I import it or press "test map" on WE the game fails, can anyone tell me how to fix it?
 

Attachments

  • HDGutz9.mdx
    429 KB · Views: 84
  • war3hd_gutz.blp
    3.3 MB · Views: 103
  • HDGutz1.mdx
    370.6 KB · Views: 94
  • HDGutz2.mdx
    368.5 KB · Views: 103
  • HDGutz8.mdx
    426.5 KB · Views: 77
  • Screenshot.png
    Screenshot.png
    149.2 KB · Views: 394
Level 30
Joined
Aug 29, 2012
Messages
1,382
Most of the models had empty materials and one of them in particular had a geoset animation with no geoset assigned, and World editor really doesn't like those.

I removed them, try to see if it's better now.

Edit: by the way, geoset animations aren't necessary, provided the models only have 1 stand animation. You could remove them altogether. Also, there are many bones that aren't necessary considering the model stays static, you could remove them to reduce filesize a bit :)
 

Attachments

  • HDGutzFix.zip
    4.3 MB · Views: 77
Level 14
Joined
Mar 11, 2017
Messages
587
When you've got trouble with a .mdx, you do the following:
1. address a thankful thought to GhostWolf who made the mdx sanity tester and made it available to folks like us
2. use the sanity tester
3. address the issues the sanity tester returns

checking the zipped mdx files, the tester says the following summary message on errors and warnings:
HDGutz1.mdx: Found 13488 warnings
HDGutz2.mdx: Found 14080 warnings
HDGutz8.mdx: Found 14080 warnings
HDGutz9.mdx: Found 14080 warnings

That's an impressive number of issues, and if i were to check the models posted in the opening post, I would find even more trash inside (because i'm sure chaosium fixed the most critical of errors).
Mental hygiene warns against trying to solve all these issues one by one.
Now I'll tell you how you fix it, my friend: instead of using the demoness as a base model, please take the simplest doodad you can find as the base model instead. Import your super duper mesh into that, and I bet you'll be able to solve your problems. Good luck!
 
Status
Not open for further replies.
Top