So I've been trying to develop this sort of hunger system in which organic units will take 1 HP of damage every 1 second of game time for the longest time now. So far, this is the trigger that I have come up with:
This works fine apart from the fact that literally every single thing with a health bar has their health deplete. Could I have some advice on how to create a condition such that the game differentiates organic units from buildings/mechanical ones?
This works fine apart from the fact that literally every single thing with a health bar has their health deplete. Could I have some advice on how to create a condition such that the game differentiates organic units from buildings/mechanical ones?
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