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Why doesn't this simple trigger work?

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Feb 19, 2006
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  • stats constant deplete
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • -------- deplete energy --------
      • Unit Group - Pick every unit in energy_group and do (Actions)
        • Loop - Actions
          • Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 1.00)
      • -------- deplete nutrition --------
      • Unit Group - Pick every unit in nutrition_group and do (Actions)
        • Loop - Actions
          • Player - Set (Owner of (Picked unit)) Current gold to (((Owner of (Picked unit)) Current gold) - 1)
      • -------- deplete water --------
      • Unit Group - Pick every unit in water_group and do (Actions)
        • Loop - Actions
          • Player - Set (Owner of (Picked unit)) Current lumber to (((Owner of (Picked unit)) Current lumber) - 1)
Nothing happens when i launch my map with...what is wrong with this trigger?
The gold (nutrition) and lumber (water)
 
Level 10
Joined
Feb 19, 2006
Messages
237
Here is the trigger that sets the unit groups.
  • stats initiate
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Picked unit)) Equal to Cast Away)) and do (Actions)
        • Loop - Actions
          • Unit Group - Add (Picked unit) to energy_group
          • Unit Group - Add (Picked unit) to nutrition_group
          • Unit Group - Add (Picked unit) to water_group
 
Level 10
Joined
Feb 19, 2006
Messages
237
God dangit Pharoah, you're a frikin kneen eyed genius. I looked over this like 100 times and didn't notice that. Thank you very much. It works perfectly.

Also I have another question for you.

I have set my heroes max mana and initial mana to 100 however in game he starts at 45/100 mana? What is wrong here?

EDIT: NVM you already helped me in the other thread. Thank you. +rep :)
 
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