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to DarkGoblin:
Events - Unit picks up an item
Conditions - Item type of picked up item = (ur item)
Actions - Special Effect => Create a special effect on the head of triggering unit
to DarkGoblin:
Events - Unit picks up an item
Conditions - Item type of picked up item = (ur item)
Actions - Special Effect => Create a special effect on the head of triggering unit
Using Orb Based abilities works way better, only because when you drop the Item using GUI Triggers, it'll take about 5 secs for the item attachment to actually get removed from the Unit, JASS is also a better option if you want the Object to appear and come off smoothely if you don't want it to appear while picking up an Item.
I think this is what Anguish was suggesting, anyways.
I know how to import Helm and all other thing :!: .. but.. can anyon tell how i can do so the helm is on all grunt when i tranin them on barracks.. :!: :?:
Event- a Unit gets trained (Generic Unit Event)
Condition - Unit type of (trained Unit) is (Your Unit)
Action - Create a special effect attached to the head of (trained unit) using (the helmet)
Nice, i have used it in my map but forgot to set my comment, its perfect but can you make it a little more better on villagers?I use the 40 anim villager model but with armor and shoulder pads it don't work so good.But 7/5
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