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HumanHelmetByShadow

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Keywords:
helmet footman
Contents

HumanHelmetByShadow (Model)

Level 4
Joined
Aug 17, 2004
Messages
97
DO you plan on makeing anymore attachment models? cuse i need some that will actually show up in the world editor
 
Level 4
Joined
Aug 17, 2004
Messages
97
well sometimes that doesnt work ether all the models in the attachment area except those new guns...wont show up no matter wat
 
Level 7
Joined
Dec 6, 2004
Messages
288
to DarkGoblin:
Events - Unit picks up an item
Conditions - Item type of picked up item = (ur item)
Actions - Special Effect => Create a special effect on the head of triggering unit
Using Orb Based abilities works way better, only because when you drop the Item using GUI Triggers, it'll take about 5 secs for the item attachment to actually get removed from the Unit, JASS is also a better option if you want the Object to appear and come off smoothely if you don't want it to appear while picking up an Item.
I think this is what Anguish was suggesting, anyways.
 
Level 1
Joined
Aug 27, 2005
Messages
3
I know how to import Helm and all other thing :!: .. but.. can anyon tell how i can do so the helm is on all grunt when i tranin them on barracks.. :!: :?:
 
Level 2
Joined
Mar 9, 2004
Messages
9
@ Snake: Heres the Trigger ^^:

Event- a Unit gets trained (Generic Unit Event)
Condition - Unit type of (trained Unit) is (Your Unit)
Action - Create a special effect attached to the head of (trained unit) using (the helmet)

^^

This Helm is Nice btw.
 
Level 1
Joined
Jun 15, 2009
Messages
2
u can also make an ability like life regeneration aura with attachement on it
and use it as an item ability easy as that.
and nice model:)
 
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