Human Church Bandit

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HumanChurchBandit.
I needed another model for Defias/Syndicate style bandits (Ujimasa Hojo) for my magicians. That's why I made this model out of a model:

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If I violate any rights, then please forgive me and just delete the resource!
Thanks

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Human Church Bandit (Model)

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ILH
ILH
Please add a collision shape, an in-game screenshot and optimize the model by fixing the Sanity Issues.
Since when did bandits ever have churches...?

Not trying to discourage you or anything, but the point of there being a church is that you turn away from dark things for something better. It is a form of repentance. Someone who's trying to turn their life around wouldn't want to go back doing the same thing.

Invent something like a Hedge Wizard Hideout for rogue wizards. It makes better sense IMO.
 
Level 25
Joined
Mar 29, 2020
Messages
1,448
Since when did bandits ever have churches...?

Not trying to discourage you or anything, but the point of there being a church is that you turn away from dark things for something better. It is a form of repentance. Someone who's trying to turn their life around wouldn't want to go back doing the same thing.

Invent something like a Hedge Wizard Hideout for rogue wizards. It makes better sense IMO.
I think that historically it is not uncommon for organized crime to be associated with religion. So think of this as the church that's "in the mob's pocket". Even crooks want to see themselves as moral. Whether or not they are hypocrites is a different story...

edit: a better source
 
Last edited:

ILH

ILH

Model Reviewer
Level 32
Joined
May 8, 2012
Messages
1,508
Good afternoon. I've done the optimization. Added a screenshot inside the game. I don't understand what "add a collision shape" means, please tell me.
You can still optimize it further. Collision shape is a node that grants an invisible shape which allows the players to click the model easier. If you're using Magos, you can find it in the Node Manager. For buildings you should use a Box shape.
 
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