• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

HQ Modern Barrels

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
  • Like
Reactions: deepstrasz
A set of modern barrels using textures from Textures.com.

"One or more textures on this 3D model have been created with photographs from Textures.com. These photographs may not be redistributed by default; please visit www.textures.com for more information."

Meant to be doodads, but added team color for extra variety. All use the same texture.

The_Silent

(The size is huge because hiveworkshop required me to upload the hd texture one time for each model, haha)

Keywords:
barrel, container, doodad, modern, industrial, industry, oil, nuclear, radiation, fire, homeless, fire pit, camp fire, survival, apocalypse, post-apocalyptic, ruin, factory, production
Contents

HD Modern Barrel 01 (Normal) (Model)

HD Modern Barrel 02 (Radioactive Material) (Model)

HD Modern Barrel 03 (Flammable Liquid) (Model)

HD Modern Barrel 04 (Open Top) (Model)

HD Modern Barrel 05 (Burning Top) (Model)

HD Modern Barrel 06 (Tipped Over) (Model)

Lower Quality Texture (Texture)

Reviews
Fingolfin
All right, this is a pretty cool idea, but the looks could use some work. Firstly, the teamcolor is very sharp and stands out way too much. This could be easily fixed by reducing the transparency of the alpha layer, and also darkening the background...
All right, this is a pretty cool idea, but the looks could use some work. Firstly, the teamcolor is very sharp and stands out way too much. This could be easily fixed by reducing the transparency of the alpha layer, and also darkening the background in the barrel texture. It would also be nice if you added areas of rust, or just chipped-off paint, where the teamcolor doesn't show.

Second, the fire in the burning variant looks really bad. You need to increase the dimensions of the emitter, give it some latitude (5-6 degrees is enough), increase the speed and lower the lifetime, don't use "0 - 0" for "Head (decay)", since this causes the flames to not animate for half of their duration. Finally, it would be great if you could have something else than a black hole at the top of this barrel, maybe you can fit some junk in the texture to show there?

EDIT: Oh, and there seems to be a problem with the smoothing - it has a seam, which causes weird shading.
 
Last edited:
Top