- Joined
- Jan 17, 2019
- Messages
- 163
Hey brosephs, so in my map I got 4 legendary heroes going through multiple dungeons and 4 players defending it as random mediocre minions. When a boss dies I'd like to give the minions a bonus to their health and damage but I'm scratching my head on what is the best way to do this. I can't give them hero inventory or they'll use the health glyphs and I cant use a universal buff because it will affect the computer controlled creeps/bosses.
I'm currently thinking the best way to do this would be a buff cast on them when they respawn (they ARE technically heroes). But I don't know how to do this or if there is a simpler way I'm all ears. Ideally when a boss dies I'd give the 10 possible minions the 4 defending evil players play +50hp and +10dmg. Any ideas?
I'm currently thinking the best way to do this would be a buff cast on them when they respawn (they ARE technically heroes). But I don't know how to do this or if there is a simpler way I'm all ears. Ideally when a boss dies I'd give the 10 possible minions the 4 defending evil players play +50hp and +10dmg. Any ideas?